Simple pass over the codebase to standardize the platform types.

This commit is contained in:
cpusci 2013-08-04 16:26:01 -05:00
parent c75d6feb20
commit 4c35fd37af
189 changed files with 824 additions and 824 deletions

View file

@ -1298,7 +1298,7 @@ DefineEngineMethod( EditTSCtrl, renderCircle, void, ( Point3F pos, Point3F norma
PrimBuild::begin( GFXLineStrip, points.size() + 1 );
for( int i = 0; i < points.size(); i++ )
for( S32 i = 0; i < points.size(); i++ )
PrimBuild::vertex3fv( points[i] );
// GFX does not have a LineLoop primitive, so connect the last line
@ -1321,7 +1321,7 @@ DefineEngineMethod( EditTSCtrl, renderCircle, void, ( Point3F pos, Point3F norma
PrimBuild::vertex3fv( pos );
// Edge verts
for( int i = 0; i < points.size(); i++ )
for( S32 i = 0; i < points.size(); i++ )
PrimBuild::vertex3fv( points[i] );
PrimBuild::vertex3fv( points[0] );