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Simple pass over the codebase to standardize the platform types.
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189 changed files with 824 additions and 824 deletions
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@ -1298,7 +1298,7 @@ DefineEngineMethod( EditTSCtrl, renderCircle, void, ( Point3F pos, Point3F norma
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PrimBuild::begin( GFXLineStrip, points.size() + 1 );
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for( int i = 0; i < points.size(); i++ )
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for( S32 i = 0; i < points.size(); i++ )
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PrimBuild::vertex3fv( points[i] );
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// GFX does not have a LineLoop primitive, so connect the last line
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@ -1321,7 +1321,7 @@ DefineEngineMethod( EditTSCtrl, renderCircle, void, ( Point3F pos, Point3F norma
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PrimBuild::vertex3fv( pos );
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// Edge verts
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for( int i = 0; i < points.size(); i++ )
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for( S32 i = 0; i < points.size(); i++ )
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PrimBuild::vertex3fv( points[i] );
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PrimBuild::vertex3fv( points[0] );
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