Simple pass over the codebase to standardize the platform types.

This commit is contained in:
cpusci 2013-08-04 16:26:01 -05:00
parent c75d6feb20
commit 4c35fd37af
189 changed files with 824 additions and 824 deletions

View file

@ -126,10 +126,10 @@ public:
float xdone = ((float)getExtent().x/(float)texture->mBitmapSize.x)+1;
float ydone = ((float)getExtent().y/(float)texture->mBitmapSize.y)+1;
int xshift = mStartPoint.x%texture->mBitmapSize.x;
int yshift = mStartPoint.y%texture->mBitmapSize.y;
for(int y = 0; y < ydone; ++y)
for(int x = 0; x < xdone; ++x)
S32 xshift = mStartPoint.x%texture->mBitmapSize.x;
S32 yshift = mStartPoint.y%texture->mBitmapSize.y;
for(S32 y = 0; y < ydone; ++y)
for(S32 x = 0; x < xdone; ++x)
{
srcRegion.set(0,0,texture->mBitmapSize.x,texture->mBitmapSize.y);
dstRegion.set( ((texture->mBitmapSize.x*x)+offset.x)-xshift,