Simple pass over the codebase to standardize the platform types.

This commit is contained in:
cpusci 2013-08-04 16:26:01 -05:00
parent c75d6feb20
commit 4c35fd37af
189 changed files with 824 additions and 824 deletions

View file

@ -40,7 +40,7 @@ ConsoleDocClass( GuiParticleGraphCtrl,
GuiParticleGraphCtrl::GuiParticleGraphCtrl()
{
for(int i = 0; i < MaxPlots; i++)
for(S32 i = 0; i < MaxPlots; i++)
{
mPlots[i].mGraphColor = ColorF(1.0, 1.0, 1.0);
VECTOR_SET_ASSOCIATION(mPlots[i].mGraphData);
@ -140,7 +140,7 @@ void GuiParticleGraphCtrl::onRender(Point2I offset, const RectI &updateRect)
ColorF color(1.0f, 1.0f, 1.0f, 0.5f);
pDrawUtil->drawRectFill(updateRect, color);
for (int k = 0; k < MaxPlots; k++)
for (S32 k = 0; k < MaxPlots; k++)
{
// Nothing to graph
if ((mPlots[k].mGraphData.size() == 0) || (mPlots[k].mHidden == true))