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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Simple pass over the codebase to standardize the platform types.
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parent
c75d6feb20
commit
4c35fd37af
189 changed files with 824 additions and 824 deletions
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@ -4920,7 +4920,7 @@ ConsoleMethod( GuiTreeViewCtrl, open, void, 3, 4, "(SimSet obj, bool okToEdit=tr
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ConsoleMethod( GuiTreeViewCtrl, setItemTooltip, void, 4, 4, "( int id, string text ) - Set the tooltip to show for the given item." )
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{
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int id = dAtoi( argv[ 2 ] );
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S32 id = dAtoi( argv[ 2 ] );
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GuiTreeViewCtrl::Item* item = object->getItem( id );
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if( !item )
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@ -4934,7 +4934,7 @@ ConsoleMethod( GuiTreeViewCtrl, setItemTooltip, void, 4, 4, "( int id, string te
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ConsoleMethod( GuiTreeViewCtrl, setItemImages, void, 5, 5, "( int id, int normalImage, int expandedImage ) - Sets the normal and expanded images to show for the given item." )
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{
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int id = dAtoi( argv[ 2 ] );
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S32 id = dAtoi( argv[ 2 ] );
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GuiTreeViewCtrl::Item* item = object->getItem( id );
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if( !item )
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@ -4949,7 +4949,7 @@ ConsoleMethod( GuiTreeViewCtrl, setItemImages, void, 5, 5, "( int id, int normal
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ConsoleMethod( GuiTreeViewCtrl, isParentItem, bool, 3, 3, "( int id ) - Returns true if the given item contains child items." )
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{
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int id = dAtoi( argv[ 2 ] );
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S32 id = dAtoi( argv[ 2 ] );
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if( !id && object->getItemCount() )
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return true;
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@ -5065,7 +5065,7 @@ ConsoleMethod(GuiTreeViewCtrl, getSelectedObjectList, const char*, 2, 2,
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dSprintf(buff,1024,"");
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const Vector< GuiTreeViewCtrl::Item* > selectedItems = object->getSelectedItems();
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for(int i = 0; i < selectedItems.size(); i++)
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for(S32 i = 0; i < selectedItems.size(); i++)
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{
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GuiTreeViewCtrl::Item *item = selectedItems[i];
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@ -5130,7 +5130,7 @@ ConsoleMethod(GuiTreeViewCtrl, getSelectedItemList,const char*, 2,2,"returns a s
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dSprintf(buff,1024,"");
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const Vector< S32 >& selected = object->getSelected();
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for(int i = 0; i < selected.size(); i++)
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for(S32 i = 0; i < selected.size(); i++)
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{
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S32 id = selected[i];
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//get the current length of the buffer
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