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Simple pass over the codebase to standardize the platform types.
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189 changed files with 824 additions and 824 deletions
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@ -138,7 +138,7 @@ DefineEngineMethod( GuiMLTextCtrl, addText, void, ( const char* text, bool refor
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object->addText(text, dStrlen(text), reformat);
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}
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DefineEngineMethod( GuiMLTextCtrl, setCursorPosition, bool, (int newPos),,
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DefineEngineMethod( GuiMLTextCtrl, setCursorPosition, bool, (S32 newPos),,
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"@brief Change the text cursor's position to a new defined offset within the text in the control.\n\n"
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"@param newPos Offset to place cursor.\n"
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"@tsexample\n"
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@ -153,7 +153,7 @@ DefineEngineMethod( GuiMLTextCtrl, setCursorPosition, bool, (int newPos),,
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return object->setCursorPosition(newPos);
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}
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DefineEngineMethod( GuiMLTextCtrl, scrollToTag, void, (int tagID),,
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DefineEngineMethod( GuiMLTextCtrl, scrollToTag, void, (S32 tagID),,
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"@brief Scroll down to a specified tag.\n\n"
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"Detailed description\n\n"
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"@param tagID TagID to scroll the control to\n"
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