Simple pass over the codebase to standardize the platform types.

This commit is contained in:
cpusci 2013-08-04 16:26:01 -05:00
parent c75d6feb20
commit 4c35fd37af
189 changed files with 824 additions and 824 deletions

View file

@ -138,7 +138,7 @@ DefineEngineMethod( GuiMLTextCtrl, addText, void, ( const char* text, bool refor
object->addText(text, dStrlen(text), reformat);
}
DefineEngineMethod( GuiMLTextCtrl, setCursorPosition, bool, (int newPos),,
DefineEngineMethod( GuiMLTextCtrl, setCursorPosition, bool, (S32 newPos),,
"@brief Change the text cursor's position to a new defined offset within the text in the control.\n\n"
"@param newPos Offset to place cursor.\n"
"@tsexample\n"
@ -153,7 +153,7 @@ DefineEngineMethod( GuiMLTextCtrl, setCursorPosition, bool, (int newPos),,
return object->setCursorPosition(newPos);
}
DefineEngineMethod( GuiMLTextCtrl, scrollToTag, void, (int tagID),,
DefineEngineMethod( GuiMLTextCtrl, scrollToTag, void, (S32 tagID),,
"@brief Scroll down to a specified tag.\n\n"
"Detailed description\n\n"
"@param tagID TagID to scroll the control to\n"