Simple pass over the codebase to standardize the platform types.

This commit is contained in:
cpusci 2013-08-04 16:26:01 -05:00
parent c75d6feb20
commit 4c35fd37af
189 changed files with 824 additions and 824 deletions

View file

@ -213,7 +213,7 @@ void GuiGameListOptionsCtrl::addRow(const char* label, const char* optionsList,
Row * row = new Row();
Vector<StringTableEntry> options( __FILE__, __LINE__ );
S32 count = StringUnit::getUnitCount(optionsList, DELIM);
for (int i = 0; i < count; ++i)
for (S32 i = 0; i < count; ++i)
{
const char * option = StringUnit::getUnit(optionsList, i, DELIM);
options.push_back(StringTable->insert(option, true));
@ -238,7 +238,7 @@ void GuiGameListOptionsCtrl::setOptions(S32 rowIndex, const char * optionsList)
S32 count = StringUnit::getUnitCount(optionsList, DELIM);
row->mOptions.setSize(count);
for (int i = 0; i < count; ++i)
for (S32 i = 0; i < count; ++i)
{
const char * option = StringUnit::getUnit(optionsList, i, DELIM);
row->mOptions[i] = StringTable->insert(option, true);