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Simple pass over the codebase to standardize the platform types.
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commit
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189 changed files with 824 additions and 824 deletions
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@ -213,7 +213,7 @@ void GuiGameListOptionsCtrl::addRow(const char* label, const char* optionsList,
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Row * row = new Row();
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Vector<StringTableEntry> options( __FILE__, __LINE__ );
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S32 count = StringUnit::getUnitCount(optionsList, DELIM);
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for (int i = 0; i < count; ++i)
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for (S32 i = 0; i < count; ++i)
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{
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const char * option = StringUnit::getUnit(optionsList, i, DELIM);
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options.push_back(StringTable->insert(option, true));
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@ -238,7 +238,7 @@ void GuiGameListOptionsCtrl::setOptions(S32 rowIndex, const char * optionsList)
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S32 count = StringUnit::getUnitCount(optionsList, DELIM);
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row->mOptions.setSize(count);
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for (int i = 0; i < count; ++i)
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for (S32 i = 0; i < count; ++i)
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{
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const char * option = StringUnit::getUnit(optionsList, i, DELIM);
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row->mOptions[i] = StringTable->insert(option, true);
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