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Simple pass over the codebase to standardize the platform types.
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189 changed files with 824 additions and 824 deletions
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@ -13606,8 +13606,8 @@ void setupBunny(GFXVertexPCN* v)
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{
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for(j=0;j<3;j++)
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{
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int vi=face_indicies[i][j];
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int ni=face_indicies[i][j+3];//Normal index
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S32 vi=face_indicies[i][j];
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S32 ni=face_indicies[i][j+3];//Normal index
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Point3F point = Point3F(vertices[vi][0], vertices[vi][1], vertices[vi][2]);
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v[vert].normal = Point3F(normals[ni][0], normals[ni][1], normals[ni][2]);
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v[vert].point = point;
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