Simple pass over the codebase to standardize the platform types.

This commit is contained in:
cpusci 2013-08-04 16:26:01 -05:00
parent c75d6feb20
commit 4c35fd37af
189 changed files with 824 additions and 824 deletions

View file

@ -1032,7 +1032,7 @@ void GFXTextureManager::_validateTexParams( const U32 width, const U32 height,
GFXFormat testingFormat = inOutFormat;
if( profile->getCompression() != GFXTextureProfile::None )
{
const int offset = profile->getCompression() - GFXTextureProfile::DXT1;
const S32 offset = profile->getCompression() - GFXTextureProfile::DXT1;
testingFormat = GFXFormat( GFXFormatDXT1 + offset );
// No auto-gen mips on compressed textures