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Simple pass over the codebase to standardize the platform types.
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189 changed files with 824 additions and 824 deletions
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@ -1032,7 +1032,7 @@ void GFXTextureManager::_validateTexParams( const U32 width, const U32 height,
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GFXFormat testingFormat = inOutFormat;
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if( profile->getCompression() != GFXTextureProfile::None )
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{
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const int offset = profile->getCompression() - GFXTextureProfile::DXT1;
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const S32 offset = profile->getCompression() - GFXTextureProfile::DXT1;
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testingFormat = GFXFormat( GFXFormatDXT1 + offset );
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// No auto-gen mips on compressed textures
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