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Simple pass over the codebase to standardize the platform types.
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189 changed files with 824 additions and 824 deletions
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@ -103,7 +103,7 @@ GFXDevice::GFXDevice()
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mViewMatrix.identity();
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mProjectionMatrix.identity();
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for( int i = 0; i < WORLD_STACK_MAX; i++ )
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for( S32 i = 0; i < WORLD_STACK_MAX; i++ )
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mWorldMatrix[i].identity();
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AssertFatal(smGFXDevice == NULL, "Already a GFXDevice created! Bad!");
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@ -451,7 +451,7 @@ void GFXDevice::updateStates(bool forceSetAll /*=false*/)
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if( mTextureMatrixCheckDirty )
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{
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for( int i = 0; i < getNumSamplers(); i++ )
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for( S32 i = 0; i < getNumSamplers(); i++ )
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{
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if( mTextureMatrixDirty[i] )
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{
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