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Simple pass over the codebase to standardize the platform types.
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189 changed files with 824 additions and 824 deletions
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@ -330,7 +330,7 @@ void GFXPCD3D9TextureTarget::resolveTo( GFXTextureObject *tex )
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void GFXPCD3D9TextureTarget::zombify()
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{
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for(int i = 0; i < MaxRenderSlotId; i++)
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for(S32 i = 0; i < MaxRenderSlotId; i++)
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attachTexture(RenderSlot(i), NULL);
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}
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