Simple pass over the codebase to standardize the platform types.

This commit is contained in:
cpusci 2013-08-04 16:26:01 -05:00
parent c75d6feb20
commit 4c35fd37af
189 changed files with 824 additions and 824 deletions

View file

@ -330,7 +330,7 @@ void GFXPCD3D9TextureTarget::resolveTo( GFXTextureObject *tex )
void GFXPCD3D9TextureTarget::zombify()
{
for(int i = 0; i < MaxRenderSlotId; i++)
for(S32 i = 0; i < MaxRenderSlotId; i++)
attachTexture(RenderSlot(i), NULL);
}