mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-27 15:25:40 +00:00
Simple pass over the codebase to standardize the platform types.
This commit is contained in:
parent
c75d6feb20
commit
4c35fd37af
189 changed files with 824 additions and 824 deletions
|
|
@ -259,7 +259,7 @@ void GFXD3D9TextureManager::_innerCreateTexture( GFXD3D9TextureObject *retTex,
|
|||
|
||||
retTex->mTextureSize.set(probeDesc.Width, probeDesc.Height, 0);
|
||||
|
||||
int fmt = probeDesc.Format;
|
||||
S32 fmt = probeDesc.Format;
|
||||
|
||||
#if !defined(TORQUE_OS_XENON)
|
||||
GFXREVERSE_LOOKUP( GFXD3D9TextureFormat, GFXFormat, fmt );
|
||||
|
|
@ -568,7 +568,7 @@ bool GFXD3D9TextureManager::_loadTexture(GFXTextureObject *aTexture, DDSFile *dd
|
|||
GFXD3D9TextureObject *texture = static_cast<GFXD3D9TextureObject*>(aTexture);
|
||||
|
||||
// Fill the texture...
|
||||
for( int i = 0; i < aTexture->mMipLevels; i++ )
|
||||
for( S32 i = 0; i < aTexture->mMipLevels; i++ )
|
||||
{
|
||||
PROFILE_SCOPE(GFXD3DTexMan_loadSurface);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue