Simple pass over the codebase to standardize the platform types.

This commit is contained in:
cpusci 2013-08-04 16:26:01 -05:00
parent c75d6feb20
commit 4c35fd37af
189 changed files with 824 additions and 824 deletions

View file

@ -259,7 +259,7 @@ void GFXD3D9TextureManager::_innerCreateTexture( GFXD3D9TextureObject *retTex,
retTex->mTextureSize.set(probeDesc.Width, probeDesc.Height, 0);
int fmt = probeDesc.Format;
S32 fmt = probeDesc.Format;
#if !defined(TORQUE_OS_XENON)
GFXREVERSE_LOOKUP( GFXD3D9TextureFormat, GFXFormat, fmt );
@ -568,7 +568,7 @@ bool GFXD3D9TextureManager::_loadTexture(GFXTextureObject *aTexture, DDSFile *dd
GFXD3D9TextureObject *texture = static_cast<GFXD3D9TextureObject*>(aTexture);
// Fill the texture...
for( int i = 0; i < aTexture->mMipLevels; i++ )
for( S32 i = 0; i < aTexture->mMipLevels; i++ )
{
PROFILE_SCOPE(GFXD3DTexMan_loadSurface);