Simple pass over the codebase to standardize the platform types.

This commit is contained in:
cpusci 2013-08-04 16:26:01 -05:00
parent c75d6feb20
commit 4c35fd37af
189 changed files with 824 additions and 824 deletions

View file

@ -1056,7 +1056,7 @@ void ScatterSky::_renderMoon( ObjectRenderInst *ri, SceneRenderState *state, Bas
const MatrixF &camView = state->getCameraTransform();
// Finalize points
for(int i = 0; i < 4; i++)
for(S32 i = 0; i < 4; i++)
{
// align with camera
camView.mulV(points[i]);
@ -1112,13 +1112,13 @@ void ScatterSky::_generateSkyPoints()
F32 deltaSegAngle = ( 2.0f * M_PI_F / (F32)segments );
// Generate the group of rings for the sphere.
for( int ring = 0; ring < 2; ring++ )
for( S32 ring = 0; ring < 2; ring++ )
{
F32 r0 = mSin( ring * deltaRingAngle );
F32 y0 = mCos( ring * deltaRingAngle );
// Generate the group of segments for the current ring.
for( int seg = 0; seg < segments + 1 ; seg++ )
for( S32 seg = 0; seg < segments + 1 ; seg++ )
{
F32 x0 = r0 * sinf( seg * deltaSegAngle );
F32 z0 = r0 * cosf( seg * deltaSegAngle );