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https://github.com/TorqueGameEngines/Torque3D.git
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Simple pass over the codebase to standardize the platform types.
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189 changed files with 824 additions and 824 deletions
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@ -438,7 +438,7 @@ void StringBufferManager::updateStats()
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request8 = 0;
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request16 = 0;
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U32 nstrings = strings.size();
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for(int i=0; i < nstrings; i++)
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for(S32 i=0; i < nstrings; i++)
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{
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request8 += strings[i]->rc->requestCount8;
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request16 += strings[i]->rc->requestCount16;
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@ -459,7 +459,7 @@ void StringBufferManager::dumpAllStrings()
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U32 nstrings = strings.size();
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Con::printf("===== String Manager: All Strings =====");
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Con::printf(" utf8 | utf16 | string");
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for(int i=0; i < nstrings; i++)
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for(S32 i=0; i < nstrings; i++)
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{
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UTF8* tmp = strings[i]->createCopy8();
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strings[i]->rc->requestCount8--;
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