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Simple pass over the codebase to standardize the platform types.
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189 changed files with 824 additions and 824 deletions
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@ -139,7 +139,7 @@ const char *DynamicConsoleMethodComponent::_callMethod( U32 argc, const char *ar
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if( getComponentCount() > 0 )
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{
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lockComponentList();
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for( int i = getComponentCount() - 1; i >= 0; i-- )
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for( S32 i = getComponentCount() - 1; i >= 0; i-- )
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//for( SimComponentIterator nItr = componentList.end(); nItr != componentList.begin(); nItr-- )
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{
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argv[0] = cbName;
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