Simple pass over the codebase to standardize the platform types.

This commit is contained in:
cpusci 2013-08-04 16:26:01 -05:00
parent c75d6feb20
commit 4c35fd37af
189 changed files with 824 additions and 824 deletions

View file

@ -280,7 +280,7 @@ bool Polytope::intersect(const PlaneF& plane,const Point3F& sp,const Point3F& ep
//----------------------------------------------------------------------------
void Polytope::extrudeFace(int faceIdx,const VectorF& vec,Polytope* out)
void Polytope::extrudeFace(S32 faceIdx,const VectorF& vec,Polytope* out)
{
// Assumes the face belongs to the first volume.
out->mVertexList.clear();
@ -373,7 +373,7 @@ bool Polytope::findCollision(const VectorF& vec,Polytope::Collision *best)
return false;
if (!best->object)
best->distance = 1.0E30f;
int bestVertex = -1;
S32 bestVertex = -1;
Polytope::Volume* bestVolume = NULL;
sideCount++;