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Simple pass over the codebase to standardize the platform types.
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189 changed files with 824 additions and 824 deletions
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@ -280,7 +280,7 @@ bool Polytope::intersect(const PlaneF& plane,const Point3F& sp,const Point3F& ep
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//----------------------------------------------------------------------------
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void Polytope::extrudeFace(int faceIdx,const VectorF& vec,Polytope* out)
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void Polytope::extrudeFace(S32 faceIdx,const VectorF& vec,Polytope* out)
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{
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// Assumes the face belongs to the first volume.
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out->mVertexList.clear();
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@ -373,7 +373,7 @@ bool Polytope::findCollision(const VectorF& vec,Polytope::Collision *best)
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return false;
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if (!best->object)
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best->distance = 1.0E30f;
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int bestVertex = -1;
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S32 bestVertex = -1;
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Polytope::Volume* bestVolume = NULL;
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sideCount++;
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