mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Simple pass over the codebase to standardize the platform types.
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c75d6feb20
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189 changed files with 824 additions and 824 deletions
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@ -37,7 +37,7 @@ extern void createFontShutdown(void);
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#endif
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#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
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extern INT CreateMiniDump(LPEXCEPTION_POINTERS ExceptionInfo);
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extern S32 CreateMiniDump(LPEXCEPTION_POINTERS ExceptionInfo);
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#endif
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static HashTable<StringTableEntry,StringTableEntry> gSecureScript;
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@ -47,7 +47,7 @@ static HashTable<StringTableEntry,StringTableEntry> gSecureScript;
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// ObjC hooks for shared library support
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// See: macMain.mm
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void torque_mac_engineinit(int argc, const char **argv);
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void torque_mac_engineinit(S32 argc, const char **argv);
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void torque_mac_enginetick();
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void torque_mac_engineshutdown();
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@ -64,7 +64,7 @@ extern "C" {
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}
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// initialize Torque 3D including argument handling
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int torque_engineinit(S32 argc, const char **argv)
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S32 torque_engineinit(S32 argc, const char **argv)
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{
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#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
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@ -105,7 +105,7 @@ extern "C" {
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}
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// tick Torque 3D's main loop
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int torque_enginetick()
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S32 torque_enginetick()
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{
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#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
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@ -139,7 +139,7 @@ extern "C" {
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}
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// shutdown the engine
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int torque_engineshutdown()
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S32 torque_engineshutdown()
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{
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#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
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@ -181,7 +181,7 @@ extern "C" {
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}
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int torque_getconsolebool(const char* name)
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S32 torque_getconsolebool(const char* name)
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{
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return Con::getBoolVariable(name);
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}
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