Simple pass over the codebase to standardize the platform types.

This commit is contained in:
cpusci 2013-08-04 16:26:01 -05:00
parent c75d6feb20
commit 4c35fd37af
189 changed files with 824 additions and 824 deletions

View file

@ -164,7 +164,7 @@ extern "C" {
return false;
}
void script_simobject_setfield_int(U32 objectId, const char* fieldName, int v)
void script_simobject_setfield_int(U32 objectId, const char* fieldName, S32 v)
{
SimObject *object = Sim::findObject( objectId );
if( object )
@ -291,12 +291,12 @@ extern "C" {
entry->cb.mVoidCallbackFunc(o, argc, argv);
}
int script_simobject_get_id(SimObject* so)
S32 script_simobject_get_id(SimObject* so)
{
return so->getId();
}
int script_simobject_find(const char* classname, const char* name)
S32 script_simobject_find(const char* classname, const char* name)
{
SimObject *object;
if( Sim::findObject( name, object ) )
@ -385,7 +385,7 @@ extern "C" {
#ifdef TORQUE_OS_WIN32
void script_input_event(int type, int value1, int value2)
void script_input_event(S32 type, S32 value1, S32 value2)
{
if (PlatformWindowManager::get() && PlatformWindowManager::get()->getFirstWindow())
{