Simple pass over the codebase to standardize the platform types.

This commit is contained in:
cpusci 2013-08-04 16:26:01 -05:00
parent c75d6feb20
commit 4c35fd37af
189 changed files with 824 additions and 824 deletions

View file

@ -69,7 +69,7 @@ const F32 sVehicleGravity = -20;
// Physics and collision constants
static F32 sRestTol = 0.5; // % of gravity energy to be at rest
static int sRestCount = 10; // Consecutive ticks before comming to rest
static S32 sRestCount = 10; // Consecutive ticks before comming to rest
} // namespace {}
@ -341,14 +341,14 @@ void VehicleData::packData(BitStream* stream)
}
}
for (int j = 0; j < VC_NUM_DAMAGE_EMITTER_AREAS; j++)
for (S32 j = 0; j < VC_NUM_DAMAGE_EMITTER_AREAS; j++)
{
stream->write( damageEmitterOffset[j].x );
stream->write( damageEmitterOffset[j].y );
stream->write( damageEmitterOffset[j].z );
}
for (int k = 0; k < VC_NUM_DAMAGE_LEVELS; k++)
for (S32 k = 0; k < VC_NUM_DAMAGE_LEVELS; k++)
{
stream->write( damageLevelTolerance[k] );
}
@ -440,14 +440,14 @@ void VehicleData::unpackData(BitStream* stream)
}
}
for( int j=0; j<VC_NUM_DAMAGE_EMITTER_AREAS; j++ )
for( S32 j=0; j<VC_NUM_DAMAGE_EMITTER_AREAS; j++ )
{
stream->read( &damageEmitterOffset[j].x );
stream->read( &damageEmitterOffset[j].y );
stream->read( &damageEmitterOffset[j].z );
}
for( int k=0; k<VC_NUM_DAMAGE_LEVELS; k++ )
for( S32 k=0; k<VC_NUM_DAMAGE_LEVELS; k++ )
{
stream->read( &damageLevelTolerance[k] );
}
@ -718,7 +718,7 @@ bool Vehicle::onAdd()
{
if( mDataBlock->dustEmitter )
{
for( int i=0; i<VehicleData::VC_NUM_DUST_EMITTERS; i++ )
for( S32 i=0; i<VehicleData::VC_NUM_DUST_EMITTERS; i++ )
{
mDustEmitterList[i] = new ParticleEmitter;
mDustEmitterList[i]->onNewDataBlock( mDataBlock->dustEmitter, false );
@ -1804,7 +1804,7 @@ void Vehicle::updateDamageSmoke( F32 dt )
F32 damagePercent = mDamage / mDataBlock->maxDamage;
if( damagePercent >= mDataBlock->damageLevelTolerance[j] )
{
for( int i=0; i<mDataBlock->numDmgEmitterAreas; i++ )
for( S32 i=0; i<mDataBlock->numDmgEmitterAreas; i++ )
{
MatrixF trans = getTransform();
Point3F offset = mDataBlock->damageEmitterOffset[i];
@ -1935,7 +1935,7 @@ void Vehicle::_renderMassAndContacts( ObjectRenderInst *ri, SceneRenderState *st
GFX->getDrawUtil()->drawCube(desc, Point3F(0.1f,0.1f,0.1f),mDataBlock->massCenter, ColorI(255, 255, 255), &mRenderObjToWorld);
// Now render all the contact points.
for (int i = 0; i < mCollisionList.getCount(); i++)
for (S32 i = 0; i < mCollisionList.getCount(); i++)
{
const Collision& collision = mCollisionList[i];
GFX->getDrawUtil()->drawCube(desc, Point3F(0.05f,0.05f,0.05f),collision.point, ColorI(0, 0, 255));
@ -1943,7 +1943,7 @@ void Vehicle::_renderMassAndContacts( ObjectRenderInst *ri, SceneRenderState *st
// Finally render the normals as one big batch.
PrimBuild::begin(GFXLineList, mCollisionList.getCount() * 2);
for (int i = 0; i < mCollisionList.getCount(); i++)
for (S32 i = 0; i < mCollisionList.getCount(); i++)
{
const Collision& collision = mCollisionList[i];
PrimBuild::color3f(1, 1, 1);