mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 07:34:45 +00:00
Simple pass over the codebase to standardize the platform types.
This commit is contained in:
parent
c75d6feb20
commit
4c35fd37af
189 changed files with 824 additions and 824 deletions
|
|
@ -69,7 +69,7 @@ const F32 sVehicleGravity = -20;
|
|||
|
||||
// Physics and collision constants
|
||||
static F32 sRestTol = 0.5; // % of gravity energy to be at rest
|
||||
static int sRestCount = 10; // Consecutive ticks before comming to rest
|
||||
static S32 sRestCount = 10; // Consecutive ticks before comming to rest
|
||||
|
||||
} // namespace {}
|
||||
|
||||
|
|
@ -341,14 +341,14 @@ void VehicleData::packData(BitStream* stream)
|
|||
}
|
||||
}
|
||||
|
||||
for (int j = 0; j < VC_NUM_DAMAGE_EMITTER_AREAS; j++)
|
||||
for (S32 j = 0; j < VC_NUM_DAMAGE_EMITTER_AREAS; j++)
|
||||
{
|
||||
stream->write( damageEmitterOffset[j].x );
|
||||
stream->write( damageEmitterOffset[j].y );
|
||||
stream->write( damageEmitterOffset[j].z );
|
||||
}
|
||||
|
||||
for (int k = 0; k < VC_NUM_DAMAGE_LEVELS; k++)
|
||||
for (S32 k = 0; k < VC_NUM_DAMAGE_LEVELS; k++)
|
||||
{
|
||||
stream->write( damageLevelTolerance[k] );
|
||||
}
|
||||
|
|
@ -440,14 +440,14 @@ void VehicleData::unpackData(BitStream* stream)
|
|||
}
|
||||
}
|
||||
|
||||
for( int j=0; j<VC_NUM_DAMAGE_EMITTER_AREAS; j++ )
|
||||
for( S32 j=0; j<VC_NUM_DAMAGE_EMITTER_AREAS; j++ )
|
||||
{
|
||||
stream->read( &damageEmitterOffset[j].x );
|
||||
stream->read( &damageEmitterOffset[j].y );
|
||||
stream->read( &damageEmitterOffset[j].z );
|
||||
}
|
||||
|
||||
for( int k=0; k<VC_NUM_DAMAGE_LEVELS; k++ )
|
||||
for( S32 k=0; k<VC_NUM_DAMAGE_LEVELS; k++ )
|
||||
{
|
||||
stream->read( &damageLevelTolerance[k] );
|
||||
}
|
||||
|
|
@ -718,7 +718,7 @@ bool Vehicle::onAdd()
|
|||
{
|
||||
if( mDataBlock->dustEmitter )
|
||||
{
|
||||
for( int i=0; i<VehicleData::VC_NUM_DUST_EMITTERS; i++ )
|
||||
for( S32 i=0; i<VehicleData::VC_NUM_DUST_EMITTERS; i++ )
|
||||
{
|
||||
mDustEmitterList[i] = new ParticleEmitter;
|
||||
mDustEmitterList[i]->onNewDataBlock( mDataBlock->dustEmitter, false );
|
||||
|
|
@ -1804,7 +1804,7 @@ void Vehicle::updateDamageSmoke( F32 dt )
|
|||
F32 damagePercent = mDamage / mDataBlock->maxDamage;
|
||||
if( damagePercent >= mDataBlock->damageLevelTolerance[j] )
|
||||
{
|
||||
for( int i=0; i<mDataBlock->numDmgEmitterAreas; i++ )
|
||||
for( S32 i=0; i<mDataBlock->numDmgEmitterAreas; i++ )
|
||||
{
|
||||
MatrixF trans = getTransform();
|
||||
Point3F offset = mDataBlock->damageEmitterOffset[i];
|
||||
|
|
@ -1935,7 +1935,7 @@ void Vehicle::_renderMassAndContacts( ObjectRenderInst *ri, SceneRenderState *st
|
|||
GFX->getDrawUtil()->drawCube(desc, Point3F(0.1f,0.1f,0.1f),mDataBlock->massCenter, ColorI(255, 255, 255), &mRenderObjToWorld);
|
||||
|
||||
// Now render all the contact points.
|
||||
for (int i = 0; i < mCollisionList.getCount(); i++)
|
||||
for (S32 i = 0; i < mCollisionList.getCount(); i++)
|
||||
{
|
||||
const Collision& collision = mCollisionList[i];
|
||||
GFX->getDrawUtil()->drawCube(desc, Point3F(0.05f,0.05f,0.05f),collision.point, ColorI(0, 0, 255));
|
||||
|
|
@ -1943,7 +1943,7 @@ void Vehicle::_renderMassAndContacts( ObjectRenderInst *ri, SceneRenderState *st
|
|||
|
||||
// Finally render the normals as one big batch.
|
||||
PrimBuild::begin(GFXLineList, mCollisionList.getCount() * 2);
|
||||
for (int i = 0; i < mCollisionList.getCount(); i++)
|
||||
for (S32 i = 0; i < mCollisionList.getCount(); i++)
|
||||
{
|
||||
const Collision& collision = mCollisionList[i];
|
||||
PrimBuild::color3f(1, 1, 1);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue