Simple pass over the codebase to standardize the platform types.

This commit is contained in:
cpusci 2013-08-04 16:26:01 -05:00
parent c75d6feb20
commit 4c35fd37af
189 changed files with 824 additions and 824 deletions

View file

@ -99,7 +99,7 @@ AITurretShapeData::AITurretShapeData()
weaponLeadVelocity = 0;
for (int i = 0; i < MaxStates; i++) {
for (S32 i = 0; i < MaxStates; i++) {
stateName[i] = 0;
stateTransitionAtRest[i] = 0;
stateTransitionNotAtRest[i] = 0;