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Simple pass over the codebase to standardize the platform types.
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189 changed files with 824 additions and 824 deletions
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@ -188,7 +188,7 @@ bool Trigger::castRay(const Point3F &start, const Point3F &end, RayInfo* info)
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F32 const *si = &start.x;
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F32 const *ei = &end.x;
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for (int i = 0; i < 3; i++)
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for (S32 i = 0; i < 3; i++)
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{
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if (*si < *ei)
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{
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