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Simple pass over the codebase to standardize the platform types.
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189 changed files with 824 additions and 824 deletions
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@ -203,7 +203,7 @@ ShapeBaseImageData::ShapeBaseImageData()
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scriptAnimTransitionTime = 0.25f;
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//
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for (int i = 0; i < MaxStates; i++) {
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for (S32 i = 0; i < MaxStates; i++) {
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stateName[i] = 0;
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stateTransitionLoaded[i] = 0;
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