mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 22:54:34 +00:00
Simple pass over the codebase to standardize the platform types.
This commit is contained in:
parent
c75d6feb20
commit
4c35fd37af
189 changed files with 824 additions and 824 deletions
|
|
@ -451,7 +451,7 @@ void ProximityMine::processTick( const Move* move )
|
|||
SimpleQueryList sql;
|
||||
getContainer()->findObjects( triggerBox, sTriggerCollisionMask,
|
||||
SimpleQueryList::insertionCallback, &sql );
|
||||
for ( int i = 0; i < sql.mList.size(); i++ )
|
||||
for ( S32 i = 0; i < sql.mList.size(); i++ )
|
||||
{
|
||||
// Detect movement in the trigger area
|
||||
if ( ( sql.mList[i] == mOwner && !mDataBlock->triggerOnOwner ) ||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue