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https://github.com/TorqueGameEngines/Torque3D.git
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Simple pass over the codebase to standardize the platform types.
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189 changed files with 824 additions and 824 deletions
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@ -429,7 +429,7 @@ U32 PathCamera::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
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if (stream->writeFlag(mask & WindowMask)) {
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stream->write(mNodeBase);
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stream->write(mNodeCount);
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for (int i = 0; i < mNodeCount; i++) {
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for (S32 i = 0; i < mNodeCount; i++) {
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CameraSpline::Knot *knot = mSpline.getKnot(i);
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mathWrite(*stream, knot->mPosition);
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mathWrite(*stream, knot->mRotation);
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@ -477,7 +477,7 @@ void PathCamera::unpackUpdate(NetConnection *con, BitStream *stream)
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mSpline.removeAll();
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stream->read(&mNodeBase);
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stream->read(&mNodeCount);
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for (int i = 0; i < mNodeCount; i++)
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for (S32 i = 0; i < mNodeCount; i++)
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{
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CameraSpline::Knot *knot = new CameraSpline::Knot();
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mathRead(*stream, &knot->mPosition);
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