Simple pass over the codebase to standardize the platform types.

This commit is contained in:
cpusci 2013-08-04 16:26:01 -05:00
parent c75d6feb20
commit 4c35fd37af
189 changed files with 824 additions and 824 deletions

View file

@ -925,7 +925,7 @@ void ParticleEmitter::prepRenderImage(SceneRenderState* state)
//-----------------------------------------------------------------------------
void ParticleEmitter::setSizes( F32 *sizeList )
{
for( int i=0; i<ParticleData::PDC_NUM_KEYS; i++ )
for( S32 i=0; i<ParticleData::PDC_NUM_KEYS; i++ )
{
sizes[i] = sizeList[i];
}
@ -936,7 +936,7 @@ void ParticleEmitter::setSizes( F32 *sizeList )
//-----------------------------------------------------------------------------
void ParticleEmitter::setColors( ColorF *colorList )
{
for( int i=0; i<ParticleData::PDC_NUM_KEYS; i++ )
for( S32 i=0; i<ParticleData::PDC_NUM_KEYS; i++ )
{
colors[i] = colorList[i];
}
@ -1451,7 +1451,7 @@ struct SortParticle
};
// qsort callback function for particle sorting
int QSORT_CALLBACK cmpSortParticles(const void* p1, const void* p2)
S32 QSORT_CALLBACK cmpSortParticles(const void* p1, const void* p2)
{
const SortParticle* sp1 = (const SortParticle*)p1;
const SortParticle* sp2 = (const SortParticle*)p2;