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Simple pass over the codebase to standardize the platform types.
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189 changed files with 824 additions and 824 deletions
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@ -925,7 +925,7 @@ void ParticleEmitter::prepRenderImage(SceneRenderState* state)
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//-----------------------------------------------------------------------------
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void ParticleEmitter::setSizes( F32 *sizeList )
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{
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for( int i=0; i<ParticleData::PDC_NUM_KEYS; i++ )
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for( S32 i=0; i<ParticleData::PDC_NUM_KEYS; i++ )
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{
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sizes[i] = sizeList[i];
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}
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@ -936,7 +936,7 @@ void ParticleEmitter::setSizes( F32 *sizeList )
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//-----------------------------------------------------------------------------
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void ParticleEmitter::setColors( ColorF *colorList )
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{
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for( int i=0; i<ParticleData::PDC_NUM_KEYS; i++ )
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for( S32 i=0; i<ParticleData::PDC_NUM_KEYS; i++ )
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{
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colors[i] = colorList[i];
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}
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@ -1451,7 +1451,7 @@ struct SortParticle
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};
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// qsort callback function for particle sorting
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int QSORT_CALLBACK cmpSortParticles(const void* p1, const void* p2)
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S32 QSORT_CALLBACK cmpSortParticles(const void* p1, const void* p2)
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{
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const SortParticle* sp1 = (const SortParticle*)p1;
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const SortParticle* sp2 = (const SortParticle*)p2;
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