Simple pass over the codebase to standardize the platform types.

This commit is contained in:
cpusci 2013-08-04 16:26:01 -05:00
parent c75d6feb20
commit 4c35fd37af
189 changed files with 824 additions and 824 deletions

View file

@ -929,7 +929,7 @@ bool Explosion::onAdd()
void Explosion::onRemove()
{
for( int i=0; i<ExplosionData::EC_NUM_EMITTERS; i++ )
for( S32 i=0; i<ExplosionData::EC_NUM_EMITTERS; i++ )
{
if( mEmitterList[i] )
{
@ -1114,7 +1114,7 @@ void Explosion::updateEmitters( F32 dt )
{
Point3F pos = getPosition();
for( int i=0; i<ExplosionData::EC_NUM_EMITTERS; i++ )
for( S32 i=0; i<ExplosionData::EC_NUM_EMITTERS; i++ )
{
if( mEmitterList[i] )
{
@ -1134,7 +1134,7 @@ void Explosion::launchDebris( Point3F &axis )
return;
bool hasDebris = false;
for( int j=0; j<ExplosionData::EC_NUM_DEBRIS_TYPES; j++ )
for( S32 j=0; j<ExplosionData::EC_NUM_DEBRIS_TYPES; j++ )
{
if( mDataBlock->debrisList[j] )
{
@ -1160,7 +1160,7 @@ void Explosion::launchDebris( Point3F &axis )
U32 numDebris = mDataBlock->debrisNum + sgRandom.randI( -mDataBlock->debrisNumVariance, mDataBlock->debrisNumVariance );
for( int i=0; i<numDebris; i++ )
for( S32 i=0; i<numDebris; i++ )
{
Point3F launchDir = MathUtils::randomDir( axis, mDataBlock->debrisThetaMin, mDataBlock->debrisThetaMax,
@ -1249,7 +1249,7 @@ bool Explosion::explode()
Point3F::Zero, U32(mDataBlock->particleDensity * mFade));
}
for( int i=0; i<ExplosionData::EC_NUM_EMITTERS; i++ )
for( S32 i=0; i<ExplosionData::EC_NUM_EMITTERS; i++ )
{
if( mDataBlock->emitterList[i] != NULL )
{