mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-19 04:10:54 +00:00
Simple pass over the codebase to standardize the platform types.
This commit is contained in:
parent
c75d6feb20
commit
4c35fd37af
189 changed files with 824 additions and 824 deletions
|
|
@ -929,7 +929,7 @@ bool Explosion::onAdd()
|
|||
|
||||
void Explosion::onRemove()
|
||||
{
|
||||
for( int i=0; i<ExplosionData::EC_NUM_EMITTERS; i++ )
|
||||
for( S32 i=0; i<ExplosionData::EC_NUM_EMITTERS; i++ )
|
||||
{
|
||||
if( mEmitterList[i] )
|
||||
{
|
||||
|
|
@ -1114,7 +1114,7 @@ void Explosion::updateEmitters( F32 dt )
|
|||
{
|
||||
Point3F pos = getPosition();
|
||||
|
||||
for( int i=0; i<ExplosionData::EC_NUM_EMITTERS; i++ )
|
||||
for( S32 i=0; i<ExplosionData::EC_NUM_EMITTERS; i++ )
|
||||
{
|
||||
if( mEmitterList[i] )
|
||||
{
|
||||
|
|
@ -1134,7 +1134,7 @@ void Explosion::launchDebris( Point3F &axis )
|
|||
return;
|
||||
|
||||
bool hasDebris = false;
|
||||
for( int j=0; j<ExplosionData::EC_NUM_DEBRIS_TYPES; j++ )
|
||||
for( S32 j=0; j<ExplosionData::EC_NUM_DEBRIS_TYPES; j++ )
|
||||
{
|
||||
if( mDataBlock->debrisList[j] )
|
||||
{
|
||||
|
|
@ -1160,7 +1160,7 @@ void Explosion::launchDebris( Point3F &axis )
|
|||
|
||||
U32 numDebris = mDataBlock->debrisNum + sgRandom.randI( -mDataBlock->debrisNumVariance, mDataBlock->debrisNumVariance );
|
||||
|
||||
for( int i=0; i<numDebris; i++ )
|
||||
for( S32 i=0; i<numDebris; i++ )
|
||||
{
|
||||
|
||||
Point3F launchDir = MathUtils::randomDir( axis, mDataBlock->debrisThetaMin, mDataBlock->debrisThetaMax,
|
||||
|
|
@ -1249,7 +1249,7 @@ bool Explosion::explode()
|
|||
Point3F::Zero, U32(mDataBlock->particleDensity * mFade));
|
||||
}
|
||||
|
||||
for( int i=0; i<ExplosionData::EC_NUM_EMITTERS; i++ )
|
||||
for( S32 i=0; i<ExplosionData::EC_NUM_EMITTERS; i++ )
|
||||
{
|
||||
if( mDataBlock->emitterList[i] != NULL )
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue