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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 06:34:36 +00:00
Simple pass over the codebase to standardize the platform types.
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parent
c75d6feb20
commit
4c35fd37af
189 changed files with 824 additions and 824 deletions
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@ -122,7 +122,7 @@ bool DebrisData::onAdd()
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if(!Parent::onAdd())
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return false;
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for( int i=0; i<DDC_NUM_EMITTERS; i++ )
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for( S32 i=0; i<DDC_NUM_EMITTERS; i++ )
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{
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if( !emitterList[i] && emitterIDList[i] != 0 )
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{
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@ -303,7 +303,7 @@ void DebrisData::packData(BitStream* stream)
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stream->writeString( textureName );
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stream->writeString( shapeName );
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for( int i=0; i<DDC_NUM_EMITTERS; i++ )
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for( S32 i=0; i<DDC_NUM_EMITTERS; i++ )
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{
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if( stream->writeFlag( emitterList[i] != NULL ) )
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{
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@ -346,7 +346,7 @@ void DebrisData::unpackData(BitStream* stream)
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textureName = stream->readSTString();
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shapeName = stream->readSTString();
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for( int i=0; i<DDC_NUM_EMITTERS; i++ )
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for( S32 i=0; i<DDC_NUM_EMITTERS; i++ )
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{
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if( stream->readFlag() )
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{
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@ -512,7 +512,7 @@ bool Debris::onAdd()
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}
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// create emitters
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for( int i=0; i<DebrisData::DDC_NUM_EMITTERS; i++ )
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for( S32 i=0; i<DebrisData::DDC_NUM_EMITTERS; i++ )
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{
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if( mDataBlock->emitterList[i] != NULL )
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{
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@ -631,7 +631,7 @@ bool Debris::onAdd()
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void Debris::onRemove()
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{
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for( int i=0; i<DebrisData::DDC_NUM_EMITTERS; i++ )
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for( S32 i=0; i<DebrisData::DDC_NUM_EMITTERS; i++ )
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{
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if( mEmitterList[i] )
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{
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@ -848,7 +848,7 @@ void Debris::updateEmitters( Point3F &pos, Point3F &vel, U32 ms )
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Point3F lastPos = mLastPos;
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for( int i=0; i<DebrisData::DDC_NUM_EMITTERS; i++ )
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for( S32 i=0; i<DebrisData::DDC_NUM_EMITTERS; i++ )
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{
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if( mEmitterList[i] )
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{
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