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Corrects input issues when typing into text fields and it bleeding through to player inputs.
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3 changed files with 17 additions and 6 deletions
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@ -160,6 +160,9 @@ public:
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virtual bool isMouseLocked() const { return mMouseLocked; };
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virtual bool shouldLockMouse() const { return mShouldLockMouse; };
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/// Set if relevant keypress events should be translated into character input events.
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virtual void setKeyboardTranslation(const bool enabled);
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virtual WindowId getWindowId();
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SDL_Window* getSDLWindow() const { return mWindowHandle; }
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