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make override processVert on SpecularMap feature
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1 changed files with 4 additions and 1 deletions
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@ -58,6 +58,9 @@ class SpecularMapGLSL : public ShaderFeatureGLSL
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{
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{
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public:
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public:
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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const MaterialFeatureData &fd );
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