mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 16:14:38 +00:00
moar fixes
Fixed: convex and shape nodes are now the same transform as the target nodes Changed: addNode now has the target at the end of its call for backwards compat Fixed: renameNode was overwriting addNode calls, should not have been so
This commit is contained in:
parent
280102d565
commit
4b2165668f
3 changed files with 86 additions and 89 deletions
|
|
@ -267,7 +267,7 @@ public:
|
|||
TransformF getNodeTransform(const char* name, bool isWorld = false);
|
||||
bool setNodeTransform(const char* name, TransformF txfm, bool isWorld = false);
|
||||
bool renameNode(const char* oldName, const char* newName);
|
||||
bool addNode(const char* name, const char* parentName, const char* target = "", TransformF txfm = TransformF::Identity, bool isWorld = false);
|
||||
bool addNode(const char* name, const char* parentName, TransformF txfm = TransformF::Identity, bool isWorld = false, const char* target = "");
|
||||
bool removeNode(const char* name);
|
||||
///@}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue