bkup commit

fbx details matching for skinned meshes, gltf still offset
This commit is contained in:
marauder2k7 2024-12-11 15:38:17 +00:00
parent af6722f547
commit 4ac9639a52
6 changed files with 83 additions and 57 deletions

View file

@ -123,7 +123,7 @@ protected:
// Collect the nodes, objects and sequences for the scene
virtual void enumerateScene() = 0;
bool processNode(AppNode* node);
virtual bool processNode(AppNode* node);
virtual bool ignoreNode(const String& name) { return false; }
virtual bool ignoreMesh(const String& name) { return false; }