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bkup commit
fbx details matching for skinned meshes, gltf still offset
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6 changed files with 83 additions and 57 deletions
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@ -123,7 +123,7 @@ protected:
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// Collect the nodes, objects and sequences for the scene
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virtual void enumerateScene() = 0;
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bool processNode(AppNode* node);
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virtual bool processNode(AppNode* node);
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virtual bool ignoreNode(const String& name) { return false; }
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virtual bool ignoreMesh(const String& name) { return false; }
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