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bkup commit
fbx details matching for skinned meshes, gltf still offset
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6 changed files with 83 additions and 57 deletions
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@ -41,8 +41,8 @@ class AppNode
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// the reason these are tracked by AppNode is that
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// AppNode is responsible for deleting all it's children
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// and attached meshes.
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virtual void buildMeshList() = 0;
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virtual void buildChildList() = 0;
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virtual void buildMeshList() {};
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virtual void buildChildList() {};
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protected:
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