mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Workaround for GCC/LLVM
This commit is contained in:
parent
1449c4df57
commit
4a97054f02
2 changed files with 472 additions and 475 deletions
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@ -3678,6 +3678,466 @@ public:
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};
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// Override for when first parameter is presumably a SimObject*, in which case A will be absorbed as the callback
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template<typename P1> struct _EngineConsoleExecCallbackHelper : public _BaseEngineConsoleCallbackHelper
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{
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public:
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_EngineConsoleExecCallbackHelper( SimObject* pThis )
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{
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mThis = pThis;
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mArgc = mInitialArgc = 2;
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mCallbackName = NULL;
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}
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template< typename R, typename A >
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R call( A a )
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{
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if (Con::isMainThread())
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{
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ConsoleStackFrameSaver sav; sav.save();
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CSTK.reserveValues(mArgc+0, mArgv);
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mArgv[ 0 ].value->setStackStringValue(a);
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return R( EngineUnmarshallData< R >()( _exec() ) );
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}
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else
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{
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SimConsoleThreadExecCallback cb;
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SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+0, NULL, true, &cb);
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evt->populateArgs(mArgv);
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mArgv[ 0 ].value->setStackStringValue(a);
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Sim::postEvent(mThis, evt, Sim::getCurrentTime());
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return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
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}
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}
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template< typename R, typename A, typename B >
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R call( A a, B b )
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{
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if (Con::isMainThread())
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{
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ConsoleStackFrameSaver sav; sav.save();
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CSTK.reserveValues(mArgc+1, mArgv);
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mArgv[ 0 ].value->setStackStringValue(a);
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EngineMarshallData( b, mArgc, mArgv );
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return R( EngineUnmarshallData< R >()( _exec() ) );
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}
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else
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{
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SimConsoleThreadExecCallback cb;
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SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+1, NULL, true, &cb);
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evt->populateArgs(mArgv);
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mArgv[ 0 ].value->setStackStringValue(a);
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EngineMarshallData( b, mArgc, mArgv );
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Sim::postEvent(mThis, evt, Sim::getCurrentTime());
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return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
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}
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}
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template< typename R, typename A, typename B, typename C >
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R call( A a, B b, C c )
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{
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if (Con::isMainThread())
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{
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ConsoleStackFrameSaver sav; sav.save();
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CSTK.reserveValues(mArgc+2, mArgv);
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mArgv[ 0 ].value->setStackStringValue(a);
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EngineMarshallData( b, mArgc, mArgv );
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EngineMarshallData( c, mArgc, mArgv );
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return R( EngineUnmarshallData< R >()( _exec() ) );
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}
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else
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{
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SimConsoleThreadExecCallback cb;
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SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+2, NULL, true, &cb);
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evt->populateArgs(mArgv);
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mArgv[ 0 ].value->setStackStringValue(a);
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EngineMarshallData( b, mArgc, mArgv );
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EngineMarshallData( c, mArgc, mArgv );
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Sim::postEvent(mThis, evt, Sim::getCurrentTime());
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return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
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}
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}
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template< typename R, typename A, typename B, typename C, typename D >
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R call( A a, B b, C c, D d )
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{
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if (Con::isMainThread())
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{
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ConsoleStackFrameSaver sav; sav.save();
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CSTK.reserveValues(mArgc+3, mArgv);
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mArgv[ 0 ].value->setStackStringValue(a);
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EngineMarshallData( b, mArgc, mArgv );
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EngineMarshallData( c, mArgc, mArgv );
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EngineMarshallData( d, mArgc, mArgv );
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return R( EngineUnmarshallData< R >()( _exec() ) );
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}
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else
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{
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SimConsoleThreadExecCallback cb;
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SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+3, NULL, true, &cb);
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evt->populateArgs(mArgv);
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mArgv[ 0 ].value->setStackStringValue(a);
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EngineMarshallData( b, mArgc, mArgv );
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EngineMarshallData( c, mArgc, mArgv );
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EngineMarshallData( d, mArgc, mArgv );
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Sim::postEvent(mThis, evt, Sim::getCurrentTime());
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return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
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}
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}
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template< typename R, typename A, typename B, typename C, typename D, typename E >
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R call( A a, B b, C c, D d, E e )
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{
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if (Con::isMainThread())
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{
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ConsoleStackFrameSaver sav; sav.save();
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CSTK.reserveValues(mArgc+4, mArgv);
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mArgv[ 0 ].value->setStackStringValue(a);
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EngineMarshallData( b, mArgc, mArgv );
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EngineMarshallData( c, mArgc, mArgv );
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EngineMarshallData( d, mArgc, mArgv );
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EngineMarshallData( e, mArgc, mArgv );
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return R( EngineUnmarshallData< R >()( _exec() ) );
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}
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else
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{
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SimConsoleThreadExecCallback cb;
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SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+4, NULL, true, &cb);
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evt->populateArgs(mArgv);
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mArgv[ 0 ].value->setStackStringValue(a);
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EngineMarshallData( b, mArgc, mArgv );
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EngineMarshallData( c, mArgc, mArgv );
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EngineMarshallData( d, mArgc, mArgv );
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EngineMarshallData( e, mArgc, mArgv );
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Sim::postEvent(mThis, evt, Sim::getCurrentTime());
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return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
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}
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}
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template< typename R, typename A, typename B, typename C, typename D, typename E, typename F >
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R call( A a, B b, C c, D d, E e, F f )
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{
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if (Con::isMainThread())
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{
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ConsoleStackFrameSaver sav; sav.save();
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CSTK.reserveValues(mArgc+5, mArgv);
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mArgv[ 0 ].value->setStackStringValue(a);
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EngineMarshallData( b, mArgc, mArgv );
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EngineMarshallData( c, mArgc, mArgv );
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EngineMarshallData( d, mArgc, mArgv );
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EngineMarshallData( e, mArgc, mArgv );
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EngineMarshallData( f, mArgc, mArgv );
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return R( EngineUnmarshallData< R >()( _exec() ) );
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}
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else
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{
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SimConsoleThreadExecCallback cb;
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SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+5, NULL, true, &cb);
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evt->populateArgs(mArgv);
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mArgv[ 0 ].value->setStackStringValue(a);
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EngineMarshallData( b, mArgc, mArgv );
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EngineMarshallData( c, mArgc, mArgv );
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EngineMarshallData( d, mArgc, mArgv );
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EngineMarshallData( e, mArgc, mArgv );
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EngineMarshallData( f, mArgc, mArgv );
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Sim::postEvent(mThis, evt, Sim::getCurrentTime());
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return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
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}
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}
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template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G >
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R call( A a, B b, C c, D d, E e, F f, G g )
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{
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if (Con::isMainThread())
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{
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ConsoleStackFrameSaver sav; sav.save();
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CSTK.reserveValues(mArgc+6, mArgv);
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mArgv[ 0 ].value->setStackStringValue(a);
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EngineMarshallData( b, mArgc, mArgv );
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EngineMarshallData( c, mArgc, mArgv );
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EngineMarshallData( d, mArgc, mArgv );
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EngineMarshallData( e, mArgc, mArgv );
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EngineMarshallData( f, mArgc, mArgv );
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EngineMarshallData( g, mArgc, mArgv );
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return R( EngineUnmarshallData< R >()( _exec() ) );
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}
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else
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{
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SimConsoleThreadExecCallback cb;
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SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+6, NULL, true, &cb);
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evt->populateArgs(mArgv);
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mArgv[ 0 ].value->setStackStringValue(a);
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EngineMarshallData( b, mArgc, mArgv );
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EngineMarshallData( c, mArgc, mArgv );
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EngineMarshallData( d, mArgc, mArgv );
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EngineMarshallData( e, mArgc, mArgv );
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EngineMarshallData( f, mArgc, mArgv );
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EngineMarshallData( g, mArgc, mArgv );
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Sim::postEvent(mThis, evt, Sim::getCurrentTime());
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return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
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}
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}
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template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H >
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R call( A a, B b, C c, D d, E e, F f, G g, H h )
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{
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if (Con::isMainThread())
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{
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ConsoleStackFrameSaver sav; sav.save();
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CSTK.reserveValues(mArgc+7, mArgv);
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mArgv[ 0 ].value->setStackStringValue(a);
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EngineMarshallData( b, mArgc, mArgv );
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EngineMarshallData( c, mArgc, mArgv );
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EngineMarshallData( d, mArgc, mArgv );
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EngineMarshallData( e, mArgc, mArgv );
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EngineMarshallData( f, mArgc, mArgv );
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EngineMarshallData( g, mArgc, mArgv );
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EngineMarshallData( h, mArgc, mArgv );
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return R( EngineUnmarshallData< R >()( _exec() ) );
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}
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else
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{
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SimConsoleThreadExecCallback cb;
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SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+7, NULL, true, &cb);
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evt->populateArgs(mArgv);
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mArgv[ 0 ].value->setStackStringValue(a);
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EngineMarshallData( b, mArgc, mArgv );
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EngineMarshallData( c, mArgc, mArgv );
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EngineMarshallData( d, mArgc, mArgv );
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EngineMarshallData( e, mArgc, mArgv );
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EngineMarshallData( f, mArgc, mArgv );
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EngineMarshallData( g, mArgc, mArgv );
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EngineMarshallData( h, mArgc, mArgv );
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Sim::postEvent(mThis, evt, Sim::getCurrentTime());
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return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
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}
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}
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template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I >
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R call( A a, B b, C c, D d, E e, F f, G g, H h, I i )
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{
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if (Con::isMainThread())
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{
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ConsoleStackFrameSaver sav; sav.save();
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CSTK.reserveValues(mArgc+8, mArgv);
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mArgv[ 0 ].value->setStackStringValue(a);
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EngineMarshallData( b, mArgc, mArgv );
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EngineMarshallData( c, mArgc, mArgv );
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EngineMarshallData( d, mArgc, mArgv );
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EngineMarshallData( e, mArgc, mArgv );
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EngineMarshallData( f, mArgc, mArgv );
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EngineMarshallData( g, mArgc, mArgv );
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EngineMarshallData( h, mArgc, mArgv );
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EngineMarshallData( i, mArgc, mArgv );
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return R( EngineUnmarshallData< R >()( _exec() ) );
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}
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else
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{
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SimConsoleThreadExecCallback cb;
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SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+8, NULL, true, &cb);
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evt->populateArgs(mArgv);
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mArgv[ 0 ].value->setStackStringValue(a);
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EngineMarshallData( b, mArgc, mArgv );
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EngineMarshallData( c, mArgc, mArgv );
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EngineMarshallData( d, mArgc, mArgv );
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EngineMarshallData( e, mArgc, mArgv );
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EngineMarshallData( f, mArgc, mArgv );
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EngineMarshallData( g, mArgc, mArgv );
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EngineMarshallData( h, mArgc, mArgv );
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EngineMarshallData( i, mArgc, mArgv );
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Sim::postEvent(mThis, evt, Sim::getCurrentTime());
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return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
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}
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}
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template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J >
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R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j )
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{
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if (Con::isMainThread())
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{
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ConsoleStackFrameSaver sav; sav.save();
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CSTK.reserveValues(mArgc+9, mArgv);
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mArgv[ 0 ].value->setStackStringValue(a);
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EngineMarshallData( b, mArgc, mArgv );
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EngineMarshallData( c, mArgc, mArgv );
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EngineMarshallData( d, mArgc, mArgv );
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EngineMarshallData( e, mArgc, mArgv );
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EngineMarshallData( f, mArgc, mArgv );
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EngineMarshallData( g, mArgc, mArgv );
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EngineMarshallData( h, mArgc, mArgv );
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EngineMarshallData( i, mArgc, mArgv );
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EngineMarshallData( j, mArgc, mArgv );
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return R( EngineUnmarshallData< R >()( _exec() ) );
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}
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else
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{
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SimConsoleThreadExecCallback cb;
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SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+9, NULL, true, &cb);
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evt->populateArgs(mArgv);
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mArgv[ 0 ].value->setStackStringValue(a);
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EngineMarshallData( b, mArgc, mArgv );
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EngineMarshallData( c, mArgc, mArgv );
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EngineMarshallData( d, mArgc, mArgv );
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EngineMarshallData( e, mArgc, mArgv );
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EngineMarshallData( f, mArgc, mArgv );
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EngineMarshallData( g, mArgc, mArgv );
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EngineMarshallData( h, mArgc, mArgv );
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EngineMarshallData( i, mArgc, mArgv );
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EngineMarshallData( j, mArgc, mArgv );
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Sim::postEvent(mThis, evt, Sim::getCurrentTime());
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return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
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}
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}
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template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K >
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R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k )
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{
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if (Con::isMainThread())
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{
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ConsoleStackFrameSaver sav; sav.save();
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CSTK.reserveValues(mArgc+10, mArgv);
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mArgv[ 0 ].value->setStackStringValue(a);
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EngineMarshallData( b, mArgc, mArgv );
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EngineMarshallData( c, mArgc, mArgv );
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EngineMarshallData( d, mArgc, mArgv );
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EngineMarshallData( e, mArgc, mArgv );
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EngineMarshallData( f, mArgc, mArgv );
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EngineMarshallData( g, mArgc, mArgv );
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EngineMarshallData( h, mArgc, mArgv );
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EngineMarshallData( i, mArgc, mArgv );
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EngineMarshallData( j, mArgc, mArgv );
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EngineMarshallData( k, mArgc, mArgv );
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return R( EngineUnmarshallData< R >()( _exec() ) );
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}
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else
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{
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SimConsoleThreadExecCallback cb;
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SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+10, NULL, true, &cb);
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evt->populateArgs(mArgv);
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mArgv[ 0 ].value->setStackStringValue(a);
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EngineMarshallData( b, mArgc, mArgv );
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EngineMarshallData( c, mArgc, mArgv );
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EngineMarshallData( d, mArgc, mArgv );
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EngineMarshallData( e, mArgc, mArgv );
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EngineMarshallData( f, mArgc, mArgv );
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EngineMarshallData( g, mArgc, mArgv );
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EngineMarshallData( h, mArgc, mArgv );
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EngineMarshallData( i, mArgc, mArgv );
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EngineMarshallData( j, mArgc, mArgv );
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EngineMarshallData( k, mArgc, mArgv );
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Sim::postEvent(mThis, evt, Sim::getCurrentTime());
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return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
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}
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}
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template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K, typename L >
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R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k, L l )
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{
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if (Con::isMainThread())
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{
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ConsoleStackFrameSaver sav; sav.save();
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CSTK.reserveValues(mArgc+11, mArgv);
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mArgv[ 0 ].value->setStackStringValue(a);
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EngineMarshallData( b, mArgc, mArgv );
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EngineMarshallData( c, mArgc, mArgv );
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EngineMarshallData( d, mArgc, mArgv );
|
||||
EngineMarshallData( e, mArgc, mArgv );
|
||||
EngineMarshallData( f, mArgc, mArgv );
|
||||
EngineMarshallData( g, mArgc, mArgv );
|
||||
EngineMarshallData( h, mArgc, mArgv );
|
||||
EngineMarshallData( i, mArgc, mArgv );
|
||||
EngineMarshallData( j, mArgc, mArgv );
|
||||
EngineMarshallData( k, mArgc, mArgv );
|
||||
EngineMarshallData( l, mArgc, mArgv );
|
||||
|
||||
return R( EngineUnmarshallData< R >()( _exec() ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
SimConsoleThreadExecCallback cb;
|
||||
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+11, NULL, true, &cb);
|
||||
evt->populateArgs(mArgv);
|
||||
mArgv[ 0 ].value->setStackStringValue(a);
|
||||
|
||||
EngineMarshallData( b, mArgc, mArgv );
|
||||
EngineMarshallData( c, mArgc, mArgv );
|
||||
EngineMarshallData( d, mArgc, mArgv );
|
||||
EngineMarshallData( e, mArgc, mArgv );
|
||||
EngineMarshallData( f, mArgc, mArgv );
|
||||
EngineMarshallData( g, mArgc, mArgv );
|
||||
EngineMarshallData( h, mArgc, mArgv );
|
||||
EngineMarshallData( i, mArgc, mArgv );
|
||||
EngineMarshallData( j, mArgc, mArgv );
|
||||
EngineMarshallData( k, mArgc, mArgv );
|
||||
EngineMarshallData( l, mArgc, mArgv );
|
||||
|
||||
Sim::postEvent(mThis, evt, Sim::getCurrentTime());
|
||||
|
||||
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
// Override for when first parameter is const char*
|
||||
template<> struct _EngineConsoleExecCallbackHelper<const char*> : public _BaseEngineConsoleCallbackHelper
|
||||
|
|
@ -4183,470 +4643,7 @@ template<> struct _EngineConsoleExecCallbackHelper<const char*> : public _BaseEn
|
|||
|
||||
};
|
||||
|
||||
|
||||
|
||||
// Override for when first parameter is presumably a SimObject*, in which case A will be absorbed as the callback
|
||||
template<typename P1> struct _EngineConsoleExecCallbackHelper : public _BaseEngineConsoleCallbackHelper
|
||||
{
|
||||
public:
|
||||
|
||||
_EngineConsoleExecCallbackHelper( SimObject* pThis )
|
||||
{
|
||||
mThis = pThis;
|
||||
mArgc = mInitialArgc = 2;
|
||||
mCallbackName = NULL;
|
||||
}
|
||||
|
||||
|
||||
template< typename R, typename A >
|
||||
R call( A a )
|
||||
{
|
||||
if (Con::isMainThread())
|
||||
{
|
||||
ConsoleStackFrameSaver sav; sav.save();
|
||||
CSTK.reserveValues(mArgc+0, mArgv);
|
||||
mArgv[ 0 ].value->setStackStringValue(a);
|
||||
|
||||
|
||||
|
||||
return R( EngineUnmarshallData< R >()( _exec() ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
SimConsoleThreadExecCallback cb;
|
||||
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+0, NULL, true, &cb);
|
||||
evt->populateArgs(mArgv);
|
||||
mArgv[ 0 ].value->setStackStringValue(a);
|
||||
|
||||
|
||||
|
||||
Sim::postEvent(mThis, evt, Sim::getCurrentTime());
|
||||
|
||||
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
||||
}
|
||||
}
|
||||
|
||||
template< typename R, typename A, typename B >
|
||||
R call( A a, B b )
|
||||
{
|
||||
if (Con::isMainThread())
|
||||
{
|
||||
ConsoleStackFrameSaver sav; sav.save();
|
||||
CSTK.reserveValues(mArgc+1, mArgv);
|
||||
mArgv[ 0 ].value->setStackStringValue(a);
|
||||
|
||||
EngineMarshallData( b, mArgc, mArgv );
|
||||
|
||||
return R( EngineUnmarshallData< R >()( _exec() ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
SimConsoleThreadExecCallback cb;
|
||||
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+1, NULL, true, &cb);
|
||||
evt->populateArgs(mArgv);
|
||||
mArgv[ 0 ].value->setStackStringValue(a);
|
||||
|
||||
EngineMarshallData( b, mArgc, mArgv );
|
||||
|
||||
Sim::postEvent(mThis, evt, Sim::getCurrentTime());
|
||||
|
||||
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
||||
}
|
||||
}
|
||||
|
||||
template< typename R, typename A, typename B, typename C >
|
||||
R call( A a, B b, C c )
|
||||
{
|
||||
if (Con::isMainThread())
|
||||
{
|
||||
ConsoleStackFrameSaver sav; sav.save();
|
||||
CSTK.reserveValues(mArgc+2, mArgv);
|
||||
mArgv[ 0 ].value->setStackStringValue(a);
|
||||
|
||||
EngineMarshallData( b, mArgc, mArgv );
|
||||
EngineMarshallData( c, mArgc, mArgv );
|
||||
|
||||
return R( EngineUnmarshallData< R >()( _exec() ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
SimConsoleThreadExecCallback cb;
|
||||
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+2, NULL, true, &cb);
|
||||
evt->populateArgs(mArgv);
|
||||
mArgv[ 0 ].value->setStackStringValue(a);
|
||||
|
||||
EngineMarshallData( b, mArgc, mArgv );
|
||||
EngineMarshallData( c, mArgc, mArgv );
|
||||
|
||||
Sim::postEvent(mThis, evt, Sim::getCurrentTime());
|
||||
|
||||
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
||||
}
|
||||
}
|
||||
|
||||
template< typename R, typename A, typename B, typename C, typename D >
|
||||
R call( A a, B b, C c, D d )
|
||||
{
|
||||
if (Con::isMainThread())
|
||||
{
|
||||
ConsoleStackFrameSaver sav; sav.save();
|
||||
CSTK.reserveValues(mArgc+3, mArgv);
|
||||
mArgv[ 0 ].value->setStackStringValue(a);
|
||||
|
||||
EngineMarshallData( b, mArgc, mArgv );
|
||||
EngineMarshallData( c, mArgc, mArgv );
|
||||
EngineMarshallData( d, mArgc, mArgv );
|
||||
|
||||
return R( EngineUnmarshallData< R >()( _exec() ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
SimConsoleThreadExecCallback cb;
|
||||
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+3, NULL, true, &cb);
|
||||
evt->populateArgs(mArgv);
|
||||
mArgv[ 0 ].value->setStackStringValue(a);
|
||||
|
||||
EngineMarshallData( b, mArgc, mArgv );
|
||||
EngineMarshallData( c, mArgc, mArgv );
|
||||
EngineMarshallData( d, mArgc, mArgv );
|
||||
|
||||
Sim::postEvent(mThis, evt, Sim::getCurrentTime());
|
||||
|
||||
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
||||
}
|
||||
}
|
||||
|
||||
template< typename R, typename A, typename B, typename C, typename D, typename E >
|
||||
R call( A a, B b, C c, D d, E e )
|
||||
{
|
||||
if (Con::isMainThread())
|
||||
{
|
||||
ConsoleStackFrameSaver sav; sav.save();
|
||||
CSTK.reserveValues(mArgc+4, mArgv);
|
||||
mArgv[ 0 ].value->setStackStringValue(a);
|
||||
|
||||
EngineMarshallData( b, mArgc, mArgv );
|
||||
EngineMarshallData( c, mArgc, mArgv );
|
||||
EngineMarshallData( d, mArgc, mArgv );
|
||||
EngineMarshallData( e, mArgc, mArgv );
|
||||
|
||||
return R( EngineUnmarshallData< R >()( _exec() ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
SimConsoleThreadExecCallback cb;
|
||||
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+4, NULL, true, &cb);
|
||||
evt->populateArgs(mArgv);
|
||||
mArgv[ 0 ].value->setStackStringValue(a);
|
||||
|
||||
EngineMarshallData( b, mArgc, mArgv );
|
||||
EngineMarshallData( c, mArgc, mArgv );
|
||||
EngineMarshallData( d, mArgc, mArgv );
|
||||
EngineMarshallData( e, mArgc, mArgv );
|
||||
|
||||
Sim::postEvent(mThis, evt, Sim::getCurrentTime());
|
||||
|
||||
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
||||
}
|
||||
}
|
||||
|
||||
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F >
|
||||
R call( A a, B b, C c, D d, E e, F f )
|
||||
{
|
||||
if (Con::isMainThread())
|
||||
{
|
||||
ConsoleStackFrameSaver sav; sav.save();
|
||||
CSTK.reserveValues(mArgc+5, mArgv);
|
||||
mArgv[ 0 ].value->setStackStringValue(a);
|
||||
|
||||
EngineMarshallData( b, mArgc, mArgv );
|
||||
EngineMarshallData( c, mArgc, mArgv );
|
||||
EngineMarshallData( d, mArgc, mArgv );
|
||||
EngineMarshallData( e, mArgc, mArgv );
|
||||
EngineMarshallData( f, mArgc, mArgv );
|
||||
|
||||
return R( EngineUnmarshallData< R >()( _exec() ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
SimConsoleThreadExecCallback cb;
|
||||
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+5, NULL, true, &cb);
|
||||
evt->populateArgs(mArgv);
|
||||
mArgv[ 0 ].value->setStackStringValue(a);
|
||||
|
||||
EngineMarshallData( b, mArgc, mArgv );
|
||||
EngineMarshallData( c, mArgc, mArgv );
|
||||
EngineMarshallData( d, mArgc, mArgv );
|
||||
EngineMarshallData( e, mArgc, mArgv );
|
||||
EngineMarshallData( f, mArgc, mArgv );
|
||||
|
||||
Sim::postEvent(mThis, evt, Sim::getCurrentTime());
|
||||
|
||||
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
||||
}
|
||||
}
|
||||
|
||||
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G >
|
||||
R call( A a, B b, C c, D d, E e, F f, G g )
|
||||
{
|
||||
if (Con::isMainThread())
|
||||
{
|
||||
ConsoleStackFrameSaver sav; sav.save();
|
||||
CSTK.reserveValues(mArgc+6, mArgv);
|
||||
mArgv[ 0 ].value->setStackStringValue(a);
|
||||
|
||||
EngineMarshallData( b, mArgc, mArgv );
|
||||
EngineMarshallData( c, mArgc, mArgv );
|
||||
EngineMarshallData( d, mArgc, mArgv );
|
||||
EngineMarshallData( e, mArgc, mArgv );
|
||||
EngineMarshallData( f, mArgc, mArgv );
|
||||
EngineMarshallData( g, mArgc, mArgv );
|
||||
|
||||
return R( EngineUnmarshallData< R >()( _exec() ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
SimConsoleThreadExecCallback cb;
|
||||
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+6, NULL, true, &cb);
|
||||
evt->populateArgs(mArgv);
|
||||
mArgv[ 0 ].value->setStackStringValue(a);
|
||||
|
||||
EngineMarshallData( b, mArgc, mArgv );
|
||||
EngineMarshallData( c, mArgc, mArgv );
|
||||
EngineMarshallData( d, mArgc, mArgv );
|
||||
EngineMarshallData( e, mArgc, mArgv );
|
||||
EngineMarshallData( f, mArgc, mArgv );
|
||||
EngineMarshallData( g, mArgc, mArgv );
|
||||
|
||||
Sim::postEvent(mThis, evt, Sim::getCurrentTime());
|
||||
|
||||
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
||||
}
|
||||
}
|
||||
|
||||
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H >
|
||||
R call( A a, B b, C c, D d, E e, F f, G g, H h )
|
||||
{
|
||||
if (Con::isMainThread())
|
||||
{
|
||||
ConsoleStackFrameSaver sav; sav.save();
|
||||
CSTK.reserveValues(mArgc+7, mArgv);
|
||||
mArgv[ 0 ].value->setStackStringValue(a);
|
||||
|
||||
EngineMarshallData( b, mArgc, mArgv );
|
||||
EngineMarshallData( c, mArgc, mArgv );
|
||||
EngineMarshallData( d, mArgc, mArgv );
|
||||
EngineMarshallData( e, mArgc, mArgv );
|
||||
EngineMarshallData( f, mArgc, mArgv );
|
||||
EngineMarshallData( g, mArgc, mArgv );
|
||||
EngineMarshallData( h, mArgc, mArgv );
|
||||
|
||||
return R( EngineUnmarshallData< R >()( _exec() ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
SimConsoleThreadExecCallback cb;
|
||||
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+7, NULL, true, &cb);
|
||||
evt->populateArgs(mArgv);
|
||||
mArgv[ 0 ].value->setStackStringValue(a);
|
||||
|
||||
EngineMarshallData( b, mArgc, mArgv );
|
||||
EngineMarshallData( c, mArgc, mArgv );
|
||||
EngineMarshallData( d, mArgc, mArgv );
|
||||
EngineMarshallData( e, mArgc, mArgv );
|
||||
EngineMarshallData( f, mArgc, mArgv );
|
||||
EngineMarshallData( g, mArgc, mArgv );
|
||||
EngineMarshallData( h, mArgc, mArgv );
|
||||
|
||||
Sim::postEvent(mThis, evt, Sim::getCurrentTime());
|
||||
|
||||
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
||||
}
|
||||
}
|
||||
|
||||
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I >
|
||||
R call( A a, B b, C c, D d, E e, F f, G g, H h, I i )
|
||||
{
|
||||
if (Con::isMainThread())
|
||||
{
|
||||
ConsoleStackFrameSaver sav; sav.save();
|
||||
CSTK.reserveValues(mArgc+8, mArgv);
|
||||
mArgv[ 0 ].value->setStackStringValue(a);
|
||||
|
||||
EngineMarshallData( b, mArgc, mArgv );
|
||||
EngineMarshallData( c, mArgc, mArgv );
|
||||
EngineMarshallData( d, mArgc, mArgv );
|
||||
EngineMarshallData( e, mArgc, mArgv );
|
||||
EngineMarshallData( f, mArgc, mArgv );
|
||||
EngineMarshallData( g, mArgc, mArgv );
|
||||
EngineMarshallData( h, mArgc, mArgv );
|
||||
EngineMarshallData( i, mArgc, mArgv );
|
||||
|
||||
return R( EngineUnmarshallData< R >()( _exec() ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
SimConsoleThreadExecCallback cb;
|
||||
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+8, NULL, true, &cb);
|
||||
evt->populateArgs(mArgv);
|
||||
mArgv[ 0 ].value->setStackStringValue(a);
|
||||
|
||||
EngineMarshallData( b, mArgc, mArgv );
|
||||
EngineMarshallData( c, mArgc, mArgv );
|
||||
EngineMarshallData( d, mArgc, mArgv );
|
||||
EngineMarshallData( e, mArgc, mArgv );
|
||||
EngineMarshallData( f, mArgc, mArgv );
|
||||
EngineMarshallData( g, mArgc, mArgv );
|
||||
EngineMarshallData( h, mArgc, mArgv );
|
||||
EngineMarshallData( i, mArgc, mArgv );
|
||||
|
||||
Sim::postEvent(mThis, evt, Sim::getCurrentTime());
|
||||
|
||||
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
||||
}
|
||||
}
|
||||
|
||||
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J >
|
||||
R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j )
|
||||
{
|
||||
if (Con::isMainThread())
|
||||
{
|
||||
ConsoleStackFrameSaver sav; sav.save();
|
||||
CSTK.reserveValues(mArgc+9, mArgv);
|
||||
mArgv[ 0 ].value->setStackStringValue(a);
|
||||
|
||||
EngineMarshallData( b, mArgc, mArgv );
|
||||
EngineMarshallData( c, mArgc, mArgv );
|
||||
EngineMarshallData( d, mArgc, mArgv );
|
||||
EngineMarshallData( e, mArgc, mArgv );
|
||||
EngineMarshallData( f, mArgc, mArgv );
|
||||
EngineMarshallData( g, mArgc, mArgv );
|
||||
EngineMarshallData( h, mArgc, mArgv );
|
||||
EngineMarshallData( i, mArgc, mArgv );
|
||||
EngineMarshallData( j, mArgc, mArgv );
|
||||
|
||||
return R( EngineUnmarshallData< R >()( _exec() ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
SimConsoleThreadExecCallback cb;
|
||||
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+9, NULL, true, &cb);
|
||||
evt->populateArgs(mArgv);
|
||||
mArgv[ 0 ].value->setStackStringValue(a);
|
||||
|
||||
EngineMarshallData( b, mArgc, mArgv );
|
||||
EngineMarshallData( c, mArgc, mArgv );
|
||||
EngineMarshallData( d, mArgc, mArgv );
|
||||
EngineMarshallData( e, mArgc, mArgv );
|
||||
EngineMarshallData( f, mArgc, mArgv );
|
||||
EngineMarshallData( g, mArgc, mArgv );
|
||||
EngineMarshallData( h, mArgc, mArgv );
|
||||
EngineMarshallData( i, mArgc, mArgv );
|
||||
EngineMarshallData( j, mArgc, mArgv );
|
||||
|
||||
Sim::postEvent(mThis, evt, Sim::getCurrentTime());
|
||||
|
||||
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
||||
}
|
||||
}
|
||||
|
||||
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K >
|
||||
R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k )
|
||||
{
|
||||
if (Con::isMainThread())
|
||||
{
|
||||
ConsoleStackFrameSaver sav; sav.save();
|
||||
CSTK.reserveValues(mArgc+10, mArgv);
|
||||
mArgv[ 0 ].value->setStackStringValue(a);
|
||||
|
||||
EngineMarshallData( b, mArgc, mArgv );
|
||||
EngineMarshallData( c, mArgc, mArgv );
|
||||
EngineMarshallData( d, mArgc, mArgv );
|
||||
EngineMarshallData( e, mArgc, mArgv );
|
||||
EngineMarshallData( f, mArgc, mArgv );
|
||||
EngineMarshallData( g, mArgc, mArgv );
|
||||
EngineMarshallData( h, mArgc, mArgv );
|
||||
EngineMarshallData( i, mArgc, mArgv );
|
||||
EngineMarshallData( j, mArgc, mArgv );
|
||||
EngineMarshallData( k, mArgc, mArgv );
|
||||
|
||||
return R( EngineUnmarshallData< R >()( _exec() ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
SimConsoleThreadExecCallback cb;
|
||||
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+10, NULL, true, &cb);
|
||||
evt->populateArgs(mArgv);
|
||||
mArgv[ 0 ].value->setStackStringValue(a);
|
||||
|
||||
EngineMarshallData( b, mArgc, mArgv );
|
||||
EngineMarshallData( c, mArgc, mArgv );
|
||||
EngineMarshallData( d, mArgc, mArgv );
|
||||
EngineMarshallData( e, mArgc, mArgv );
|
||||
EngineMarshallData( f, mArgc, mArgv );
|
||||
EngineMarshallData( g, mArgc, mArgv );
|
||||
EngineMarshallData( h, mArgc, mArgv );
|
||||
EngineMarshallData( i, mArgc, mArgv );
|
||||
EngineMarshallData( j, mArgc, mArgv );
|
||||
EngineMarshallData( k, mArgc, mArgv );
|
||||
|
||||
Sim::postEvent(mThis, evt, Sim::getCurrentTime());
|
||||
|
||||
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
||||
}
|
||||
}
|
||||
|
||||
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K, typename L >
|
||||
R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k, L l )
|
||||
{
|
||||
if (Con::isMainThread())
|
||||
{
|
||||
ConsoleStackFrameSaver sav; sav.save();
|
||||
CSTK.reserveValues(mArgc+11, mArgv);
|
||||
mArgv[ 0 ].value->setStackStringValue(a);
|
||||
|
||||
EngineMarshallData( b, mArgc, mArgv );
|
||||
EngineMarshallData( c, mArgc, mArgv );
|
||||
EngineMarshallData( d, mArgc, mArgv );
|
||||
EngineMarshallData( e, mArgc, mArgv );
|
||||
EngineMarshallData( f, mArgc, mArgv );
|
||||
EngineMarshallData( g, mArgc, mArgv );
|
||||
EngineMarshallData( h, mArgc, mArgv );
|
||||
EngineMarshallData( i, mArgc, mArgv );
|
||||
EngineMarshallData( j, mArgc, mArgv );
|
||||
EngineMarshallData( k, mArgc, mArgv );
|
||||
EngineMarshallData( l, mArgc, mArgv );
|
||||
|
||||
return R( EngineUnmarshallData< R >()( _exec() ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
SimConsoleThreadExecCallback cb;
|
||||
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+11, NULL, true, &cb);
|
||||
evt->populateArgs(mArgv);
|
||||
mArgv[ 0 ].value->setStackStringValue(a);
|
||||
|
||||
EngineMarshallData( b, mArgc, mArgv );
|
||||
EngineMarshallData( c, mArgc, mArgv );
|
||||
EngineMarshallData( d, mArgc, mArgv );
|
||||
EngineMarshallData( e, mArgc, mArgv );
|
||||
EngineMarshallData( f, mArgc, mArgv );
|
||||
EngineMarshallData( g, mArgc, mArgv );
|
||||
EngineMarshallData( h, mArgc, mArgv );
|
||||
EngineMarshallData( i, mArgc, mArgv );
|
||||
EngineMarshallData( j, mArgc, mArgv );
|
||||
EngineMarshallData( k, mArgc, mArgv );
|
||||
EngineMarshallData( l, mArgc, mArgv );
|
||||
|
||||
Sim::postEvent(mThis, evt, Sim::getCurrentTime());
|
||||
|
||||
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
// Re-enable some VC warnings we disabled for this file.
|
||||
#pragma warning( pop ) // 4510 and 4610
|
||||
|
||||
#endif // !_ENGINEAPI_H_
|
||||
#endif // !_ENGINEAPI_H_
|
||||
Loading…
Add table
Add a link
Reference in a new issue