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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-23 13:25:36 +00:00
fix TORQUE_TOOLS = off compilation
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parent
9836f6eb30
commit
4a7104e5ea
38 changed files with 80 additions and 56 deletions
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@ -330,7 +330,7 @@ void GuiCanvas::onRemove()
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Parent::onRemove();
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}
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#ifdef TORQUE_TOOLS
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void GuiCanvas::setMenuBar(SimObject *obj)
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{
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GuiControl *oldMenuBar = mMenuBarCtrl;
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@ -382,7 +382,7 @@ void GuiCanvas::setMenuBar(SimObject *obj)
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newMenu->buildWindowAcceleratorMap(*getPlatformWindow()->getInputGenerator());
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}
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}
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#endif
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void GuiCanvas::setWindowTitle(const char *newTitle)
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{
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if (mPlatformWindow)
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@ -705,9 +705,6 @@ bool GuiCanvas::processInputEvent(InputEventInfo &inputEvent)
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if (mCursorEnabled || mForceMouseToGUI ||
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(mAlwaysHandleMouseButtons && inputEvent.objType == SI_BUTTON) )
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{
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if (inputEvent.objType != SI_AXIS && inputEvent.action == SI_MAKE)
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bool asdfasdf = true;
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return processMouseEvent(inputEvent);
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}
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break;
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@ -1441,10 +1438,10 @@ void GuiCanvas::setContentControl(GuiControl *gui)
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Sim::getGuiGroup()->addObject( ctrl );
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}
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#ifdef TORQUE_TOOLS
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// set current menu bar
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setMenuBar( mMenuBarCtrl );
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#endif
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// lose the first responder from the old GUI
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GuiControl* responder = gui->findFirstTabable();
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if(responder)
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@ -2795,6 +2792,7 @@ DefineEngineMethod( GuiCanvas, setFocus, void, (), , "() - Claim OS input focus
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}
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}
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#ifdef TORQUE_TOOLS
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DefineEngineMethod( GuiCanvas, setMenuBar, void, ( GuiControl* menu ),,
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"Translate a coordinate from canvas window-space to screen-space.\n"
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"@param coordinate The coordinate in window-space.\n"
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@ -2802,6 +2800,7 @@ DefineEngineMethod( GuiCanvas, setMenuBar, void, ( GuiControl* menu ),,
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{
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return object->setMenuBar( menu );
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}
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#endif
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DefineEngineMethod( GuiCanvas, setVideoMode, void,
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(U32 width, U32 height, bool fullscreen, U32 bitDepth, U32 refreshRate, U32 antialiasLevel),
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@ -222,10 +222,10 @@ public:
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virtual bool onAdd();
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virtual void onRemove();
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#ifdef TORQUE_TOOLS
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void setMenuBar(SimObject *obj);
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SimObject* getMenuBar() { return mMenuBarCtrl; }
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#endif
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static void initPersistFields();
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static CanvasSizeChangeSignal& getCanvasSizeChangeSignal() { return smCanvasSizeChangeSignal; }
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