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fix TORQUE_TOOLS = off compilation
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38 changed files with 80 additions and 56 deletions
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@ -270,9 +270,9 @@ public:
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const Vector<S32>& getLOSDetails() const { return mLOSDetails; }
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bool hasAnim() { return mAmbientThread != NULL; }
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#ifdef TORQUE_TOOLS
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virtual void onInspect(GuiInspector*);
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#endif
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void updateMaterials();
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bool isAnimated() { return mPlayAmbient; }
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