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fix TORQUE_TOOLS = off compilation
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38 changed files with 80 additions and 56 deletions
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@ -115,7 +115,7 @@ public:
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};
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DefineConsoleType(TypeShapeAnimationAssetPtr, ShapeAnimationAsset)
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#ifdef TORQUE_TOOLS
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//-----------------------------------------------------------------------------
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// TypeAssetId GuiInspectorField Class
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//-----------------------------------------------------------------------------
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@ -132,6 +132,6 @@ public:
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virtual GuiControl* constructEditControl();
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virtual bool updateRects();
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};*/
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#endif
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#endif // _ASSET_BASE_H_
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