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fix TORQUE_TOOLS = off compilation
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38 changed files with 80 additions and 56 deletions
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@ -231,6 +231,7 @@ DefineEngineMethod(GameObjectAsset, createObject, const char*, (),,
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return object->create();
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}
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#ifdef TORQUE_TOOLS
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//-----------------------------------------------------------------------------
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// GuiInspectorTypeAssetId
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//-----------------------------------------------------------------------------
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@ -316,3 +317,4 @@ bool GuiInspectorTypeGameObjectAssetPtr::updateRects()
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return resized;
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}
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#endif
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