mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 15:44:36 +00:00
* Adjustment: Update Bullet version to 3.24.
This commit is contained in:
parent
35de012ee7
commit
4a3f31df2a
6148 changed files with 2112532 additions and 56873 deletions
81
Engine/lib/bullet/test/b3DynamicBvhBroadphase/main.cpp
Normal file
81
Engine/lib/bullet/test/b3DynamicBvhBroadphase/main.cpp
Normal file
|
|
@ -0,0 +1,81 @@
|
|||
/*
|
||||
Copyright (c) 2012 Advanced Micro Devices, Inc.
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include "Bullet3Common/b3Vector3.h"
|
||||
#include "Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h"
|
||||
#include "Bullet3Common/b3CommandLineArgs.h"
|
||||
#include "Bullet3Common/b3MinMax.h"
|
||||
#include "Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.h"
|
||||
|
||||
int g_nPassed = 0;
|
||||
int g_nFailed = 0;
|
||||
bool g_testFailed = 0;
|
||||
|
||||
#define TEST_INIT g_testFailed = 0;
|
||||
#define TEST_ASSERT(x) \
|
||||
if (!(x)) \
|
||||
{ \
|
||||
g_testFailed = 1; \
|
||||
}
|
||||
#define TEST_REPORT(testName) \
|
||||
printf("[%s] %s\n", (g_testFailed) ? "X" : "O", testName); \
|
||||
if (g_testFailed) \
|
||||
g_nFailed++; \
|
||||
else \
|
||||
g_nPassed++;
|
||||
|
||||
inline void broadphaseTest()
|
||||
{
|
||||
TEST_INIT;
|
||||
|
||||
b3DynamicBvhBroadphase* bp = new b3DynamicBvhBroadphase(2);
|
||||
|
||||
int group = 1;
|
||||
int mask = 1;
|
||||
b3Vector3 aabbMin(0, 0, 0);
|
||||
b3Vector3 aabbMax(1, 1, 1);
|
||||
int userId = 0;
|
||||
bp->createProxy(aabbMin, aabbMax, userId++, 0, group, mask);
|
||||
|
||||
aabbMin.setValue(1, 1, 1);
|
||||
aabbMax.setValue(2, 2, 2);
|
||||
|
||||
bp->createProxy(aabbMin, aabbMax, userId++, 0, group, mask);
|
||||
|
||||
bp->calculateOverlappingPairs();
|
||||
|
||||
int numOverlap = bp->getOverlappingPairCache()->getNumOverlappingPairs();
|
||||
|
||||
TEST_ASSERT(numOverlap == 1);
|
||||
|
||||
delete bp;
|
||||
|
||||
TEST_REPORT("broadphaseTest");
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
broadphaseTest();
|
||||
|
||||
printf("%d tests passed\n", g_nPassed, g_nFailed);
|
||||
if (g_nFailed)
|
||||
{
|
||||
printf("%d tests failed\n", g_nFailed);
|
||||
}
|
||||
printf("End, press <enter>\n");
|
||||
|
||||
getchar();
|
||||
}
|
||||
16
Engine/lib/bullet/test/b3DynamicBvhBroadphase/premake4.lua
Normal file
16
Engine/lib/bullet/test/b3DynamicBvhBroadphase/premake4.lua
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
|
||||
|
||||
project ("Test_b3DynamicBvhBroadphase_test")
|
||||
|
||||
language "C++"
|
||||
|
||||
kind "ConsoleApp"
|
||||
|
||||
includedirs {"../../src"}
|
||||
|
||||
links {"Bullet3Common", "Bullet3Collision"}
|
||||
|
||||
files {
|
||||
"main.cpp",
|
||||
}
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue