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* Adjustment: Update Bullet version to 3.24.
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6148 changed files with 2112532 additions and 56873 deletions
107
Engine/lib/bullet/test/GwenOpenGLTest/CrossSplitter.cpp
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107
Engine/lib/bullet/test/GwenOpenGLTest/CrossSplitter.cpp
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#include "UnitTest.h"
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#include "Gwen/Controls/CrossSplitter.h"
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#include "Gwen/Controls/StatusBar.h"
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#include "Gwen/Controls/Button.h"
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using namespace Gwen;
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class CrossSplitter : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE(CrossSplitter, GUnit)
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{
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m_bSplittersVisible = false;
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m_iCurZoom = 0;
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m_Splitter = new Gwen::Controls::CrossSplitter(this);
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m_Splitter->SetPos(0, 0);
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m_Splitter->Dock(Pos::Fill);
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{
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Gwen::Controls::Button* testButton = new Gwen::Controls::Button(m_Splitter);
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testButton->SetText("TOPLEFT");
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m_Splitter->SetPanel(0, testButton);
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}
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{
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Gwen::Controls::Button* testButton = new Gwen::Controls::Button(m_Splitter);
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testButton->SetText("TOPRIGHT");
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m_Splitter->SetPanel(1, testButton);
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}
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{
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Gwen::Controls::Button* testButton = new Gwen::Controls::Button(m_Splitter);
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testButton->SetText("BOTTOMRIGHT");
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m_Splitter->SetPanel(2, testButton);
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}
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{
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Gwen::Controls::Button* testButton = new Gwen::Controls::Button(m_Splitter);
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testButton->SetText("BOTTOMLEFT");
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m_Splitter->SetPanel(3, testButton);
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}
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//Status bar to hold unit testing buttons
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Gwen::Controls::StatusBar* pStatus = new Gwen::Controls::StatusBar(this);
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pStatus->Dock(Pos::Bottom);
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{
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Gwen::Controls::Button* pButton = new Gwen::Controls::Button(pStatus);
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pButton->SetText("Zoom");
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pButton->onPress.Add(this, &CrossSplitter::ZoomTest);
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pStatus->AddControl(pButton, false);
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}
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{
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Gwen::Controls::Button* pButton = new Gwen::Controls::Button(pStatus);
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pButton->SetText("UnZoom");
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pButton->onPress.Add(this, &CrossSplitter::UnZoomTest);
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pStatus->AddControl(pButton, false);
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}
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{
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Gwen::Controls::Button* pButton = new Gwen::Controls::Button(pStatus);
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pButton->SetText("CenterPanels");
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pButton->onPress.Add(this, &CrossSplitter::CenterPanels);
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pStatus->AddControl(pButton, true);
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}
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{
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Gwen::Controls::Button* pButton = new Gwen::Controls::Button(pStatus);
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pButton->SetText("Splitters");
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pButton->onPress.Add(this, &CrossSplitter::ToggleSplitters);
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pStatus->AddControl(pButton, true);
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}
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}
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void ZoomTest(Gwen::Controls::Base* pFromPanel)
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{
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m_Splitter->Zoom(m_iCurZoom);
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m_iCurZoom++;
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if (m_iCurZoom == 4)
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m_iCurZoom = 0;
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}
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void UnZoomTest(Gwen::Controls::Base* pFromPanel)
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{
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m_Splitter->UnZoom();
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}
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void CenterPanels(Gwen::Controls::Base* pFromPanel)
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{
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m_Splitter->CenterPanels();
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m_Splitter->UnZoom();
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}
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void ToggleSplitters(Gwen::Controls::Base* pFromPanel)
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{
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m_Splitter->SetSplittersVisible(!m_bSplittersVisible);
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m_bSplittersVisible = !m_bSplittersVisible;
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}
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bool m_bSplittersVisible;
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int m_iCurZoom;
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Controls::CrossSplitter* m_Splitter;
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};
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DEFINE_UNIT_TEST(CrossSplitter, L"CrossSplitter");
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