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* Adjustment: Update Bullet version to 3.24.
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6148 changed files with 2112532 additions and 56873 deletions
14
Engine/lib/bullet/data/toys/LICENSE.txt
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14
Engine/lib/bullet/data/toys/LICENSE.txt
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URDF created by Erwin Coumans
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Bullet Continuous Collision Detection and Physics Library
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http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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BIN
Engine/lib/bullet/data/toys/concave_box.cdf
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BIN
Engine/lib/bullet/data/toys/concave_box.cdf
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Binary file not shown.
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Engine/lib/bullet/data/toys/concave_box.mtl
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Engine/lib/bullet/data/toys/concave_box.mtl
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# Blender MTL File: 'None'
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# Material Count: 1
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newmtl None
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Ns 0
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Ka 0.000000 0.000000 0.000000
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Kd 0.8 0.8 0.8
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Ks 0.8 0.8 0.8
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d 1
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illum 2
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map_Kd ../checker_grid.jpg
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30
Engine/lib/bullet/data/toys/concave_box.urdf
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Engine/lib/bullet/data/toys/concave_box.urdf
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<?xml version="1.0" ?>
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<robot name="urdf_robot">
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<link name="base_link">
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<contact>
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<rolling_friction value="0.001"/>
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<spinning_friction value="0.001"/>
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</contact>
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<inertial>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<mass value="0"/>
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<inertia ixx="1" ixy="0" ixz="0" iyy="1" iyz="0" izz="1"/>
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</inertial>
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<visual>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<geometry>
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<mesh filename="concave_box.obj" scale="1 1 1"/>
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</geometry>
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<material name="white">
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<color rgba="1 1 1 1"/>
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</material>
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</visual>
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<collision>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<geometry>
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<cdf filename="concave_box.cdf" scale="1 1 1"/>
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</geometry>
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</collision>
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</link>
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</robot>
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11
Engine/lib/bullet/data/toys/cube.mtl
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Engine/lib/bullet/data/toys/cube.mtl
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# Blender MTL File: 'shape_sort.blend'
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# Material Count: 1
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newmtl Material.002
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Ns 96.078431
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Ka 0.000000 0.000000 0.000000
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Kd 0.017444 0.640000 0.032216
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Ks 0.034126 0.500000 0.031333
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Ni 1.000000
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d 1.000000
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illum 2
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11
Engine/lib/bullet/data/toys/cylinder.mtl
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Engine/lib/bullet/data/toys/cylinder.mtl
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# Blender MTL File: 'shape_sort.blend'
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# Material Count: 1
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newmtl Material.001
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Ns 96.078431
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Ka 0.000000 0.000000 0.000000
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Kd 0.013473 0.018536 0.640000
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Ks 0.500000 0.500000 0.500000
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Ni 1.000000
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d 1.000000
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illum 2
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11
Engine/lib/bullet/data/toys/prism.mtl
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Engine/lib/bullet/data/toys/prism.mtl
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# Blender MTL File: 'shape_sort.blend'
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# Material Count: 1
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newmtl Material.003
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Ns 96.078431
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Ka 0.000000 0.000000 0.000000
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Kd 0.640000 0.007339 0.006282
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Ks 0.500000 0.500000 0.500000
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Ni 1.000000
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d 1.000000
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illum 2
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Engine/lib/bullet/data/toys/shape_sorter.mtl
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Engine/lib/bullet/data/toys/shape_sorter.mtl
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# Blender MTL File: 'shape_sort.blend'
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# Material Count: 2
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newmtl Material.004
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Ns 96.078431
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Ka 0.000000 0.000000 0.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd E:\develop\bullet3\data\table\table.png
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newmtl Material.004_NONE
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Ns 96.078431
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Ka 0.000000 0.000000 0.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ni 1.000000
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d 1.000000
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illum 2
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