* Adjustment: Update Bullet version to 3.24.

This commit is contained in:
Robert MacGregor 2022-06-27 10:01:08 -04:00
parent 35de012ee7
commit 4a3f31df2a
6148 changed files with 2112532 additions and 56873 deletions

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef VHACD_CIRCULAR_LIST_H
#define VHACD_CIRCULAR_LIST_H
#include <stdlib.h>
namespace VHACD
{
//! CircularListElement class.
template <typename T>
class CircularListElement
{
public:
T& GetData() { return m_data; }
const T& GetData() const { return m_data; }
CircularListElement<T>*& GetNext() { return m_next; }
CircularListElement<T>*& GetPrev() { return m_prev; }
const CircularListElement<T>*& GetNext() const { return m_next; }
const CircularListElement<T>*& GetPrev() const { return m_prev; }
//! Constructor
CircularListElement(const T& data) { m_data = data; }
CircularListElement(void) {}
//! Destructor
~CircularListElement(void) {}
private:
T m_data;
CircularListElement<T>* m_next;
CircularListElement<T>* m_prev;
CircularListElement(const CircularListElement& rhs);
};
//! CircularList class.
template <typename T>
class CircularList
{
public:
CircularListElement<T>*& GetHead() { return m_head; }
const CircularListElement<T>* GetHead() const { return m_head; }
bool IsEmpty() const { return (m_size == 0); }
size_t GetSize() const { return m_size; }
const T& GetData() const { return m_head->GetData(); }
T& GetData() { return m_head->GetData(); }
bool Delete();
bool Delete(CircularListElement<T>* element);
CircularListElement<T>* Add(const T* data = 0);
CircularListElement<T>* Add(const T& data);
bool Next();
bool Prev();
void Clear()
{
while (Delete())
;
};
const CircularList& operator=(const CircularList& rhs);
//! Constructor
CircularList()
{
m_head = 0;
m_size = 0;
}
CircularList(const CircularList& rhs);
//! Destructor
~CircularList(void) { Clear(); };
private:
CircularListElement<T>* m_head; //!< a pointer to the head of the circular list
size_t m_size; //!< number of element in the circular list
};
} // namespace VHACD
#include "vhacdCircularList.inl"
#endif // VHACD_CIRCULAR_LIST_H

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#pragma once
#ifndef HACD_CIRCULAR_LIST_INL
#define HACD_CIRCULAR_LIST_INL
namespace VHACD
{
template < typename T >
inline bool CircularList<T>::Delete(CircularListElement<T> * element)
{
if (!element)
{
return false;
}
if (m_size > 1)
{
CircularListElement<T> * next = element->GetNext();
CircularListElement<T> * prev = element->GetPrev();
delete element;
m_size--;
if (element == m_head)
{
m_head = next;
}
next->GetPrev() = prev;
prev->GetNext() = next;
return true;
}
else if (m_size == 1)
{
delete m_head;
m_size--;
m_head = 0;
return true;
}
else
{
return false;
}
}
template < typename T >
inline bool CircularList<T>::Delete()
{
if (m_size > 1)
{
CircularListElement<T> * next = m_head->GetNext();
CircularListElement<T> * prev = m_head->GetPrev();
delete m_head;
m_size--;
m_head = next;
next->GetPrev() = prev;
prev->GetNext() = next;
return true;
}
else if (m_size == 1)
{
delete m_head;
m_size--;
m_head = 0;
return true;
}
else
{
return false;
}
}
template < typename T >
inline CircularListElement<T> * CircularList<T>::Add(const T * data)
{
if (m_size == 0)
{
if (data)
{
m_head = new CircularListElement<T>(*data);
}
else
{
m_head = new CircularListElement<T>();
}
m_head->GetNext() = m_head->GetPrev() = m_head;
}
else
{
CircularListElement<T> * next = m_head->GetNext();
CircularListElement<T> * element = m_head;
if (data)
{
m_head = new CircularListElement<T>(*data);
}
else
{
m_head = new CircularListElement<T>();
}
m_head->GetNext() = next;
m_head->GetPrev() = element;
element->GetNext() = m_head;
next->GetPrev() = m_head;
}
m_size++;
return m_head;
}
template < typename T >
inline CircularListElement<T> * CircularList<T>::Add(const T & data)
{
const T * pData = &data;
return Add(pData);
}
template < typename T >
inline bool CircularList<T>::Next()
{
if (m_size == 0)
{
return false;
}
m_head = m_head->GetNext();
return true;
}
template < typename T >
inline bool CircularList<T>::Prev()
{
if (m_size == 0)
{
return false;
}
m_head = m_head->GetPrev();
return true;
}
template < typename T >
inline CircularList<T>::CircularList(const CircularList& rhs)
{
if (rhs.m_size > 0)
{
CircularListElement<T> * current = rhs.m_head;
do
{
current = current->GetNext();
Add(current->GetData());
}
while ( current != rhs.m_head );
}
}
template < typename T >
inline const CircularList<T>& CircularList<T>::operator=(const CircularList& rhs)
{
if (&rhs != this)
{
Clear();
if (rhs.m_size > 0)
{
CircularListElement<T> * current = rhs.m_head;
do
{
current = current->GetNext();
Add(current->GetData());
}
while ( current != rhs.m_head );
}
}
return (*this);
}
}
#endif

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef VHACD_ICHULL_H
#define VHACD_ICHULL_H
#include "vhacdManifoldMesh.h"
#include "vhacdVector.h"
namespace VHACD
{
//! Incremental Convex Hull algorithm (cf. http://cs.smith.edu/~orourke/books/ftp.html ).
enum ICHullError
{
ICHullErrorOK = 0,
ICHullErrorCoplanarPoints,
ICHullErrorNoVolume,
ICHullErrorInconsistent,
ICHullErrorNotEnoughPoints
};
class ICHull
{
public:
static const double sc_eps;
//!
bool IsFlat() { return m_isFlat; }
//! Returns the computed mesh
TMMesh& GetMesh() { return m_mesh; }
//! Add one point to the convex-hull
bool AddPoint(const Vec3<double>& point) { return AddPoints(&point, 1); }
//! Add one point to the convex-hull
bool AddPoint(const Vec3<double>& point, int id);
//! Add points to the convex-hull
bool AddPoints(const Vec3<double>* points, size_t nPoints);
//!
ICHullError Process();
//!
ICHullError Process(const unsigned int nPointsCH, const double minVolume = 0.0);
//!
bool IsInside(const Vec3<double>& pt0, const double eps = 0.0);
//!
const ICHull& operator=(ICHull& rhs);
//! Constructor
ICHull();
//! Destructor
~ICHull(void){};
private:
//! DoubleTriangle builds the initial double triangle. It first finds 3 noncollinear points and makes two faces out of them, in opposite order. It then finds a fourth point that is not coplanar with that face. The vertices are stored in the face structure in counterclockwise order so that the volume between the face and the point is negative. Lastly, the 3 newfaces to the fourth point are constructed and the data structures are cleaned up.
ICHullError DoubleTriangle();
//! MakeFace creates a new face structure from three vertices (in ccw order). It returns a pointer to the face.
CircularListElement<TMMTriangle>* MakeFace(CircularListElement<TMMVertex>* v0,
CircularListElement<TMMVertex>* v1,
CircularListElement<TMMVertex>* v2,
CircularListElement<TMMTriangle>* fold);
//!
CircularListElement<TMMTriangle>* MakeConeFace(CircularListElement<TMMEdge>* e, CircularListElement<TMMVertex>* v);
//!
bool ProcessPoint();
//!
bool ComputePointVolume(double& totalVolume, bool markVisibleFaces);
//!
bool FindMaxVolumePoint(const double minVolume = 0.0);
//!
bool CleanEdges();
//!
bool CleanVertices(unsigned int& addedPoints);
//!
bool CleanTriangles();
//!
bool CleanUp(unsigned int& addedPoints);
//!
bool MakeCCW(CircularListElement<TMMTriangle>* f,
CircularListElement<TMMEdge>* e,
CircularListElement<TMMVertex>* v);
void Clear();
private:
static const int sc_dummyIndex;
TMMesh m_mesh;
SArray<CircularListElement<TMMEdge>*> m_edgesToDelete;
SArray<CircularListElement<TMMEdge>*> m_edgesToUpdate;
SArray<CircularListElement<TMMTriangle>*> m_trianglesToDelete;
Vec3<double> m_normal;
bool m_isFlat;
ICHull(const ICHull& rhs);
};
} // namespace VHACD
#endif // VHACD_ICHULL_H

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef VHACD_MANIFOLD_MESH_H
#define VHACD_MANIFOLD_MESH_H
#include "vhacdCircularList.h"
#include "vhacdSArray.h"
#include "vhacdVector.h"
namespace VHACD
{
class TMMTriangle;
class TMMEdge;
class TMMesh;
class ICHull;
//! Vertex data structure used in a triangular manifold mesh (TMM).
class TMMVertex
{
public:
void Initialize();
TMMVertex(void);
~TMMVertex(void);
private:
Vec3<double> m_pos;
int m_name;
size_t m_id;
CircularListElement<TMMEdge>* m_duplicate; // pointer to incident cone edge (or NULL)
bool m_onHull;
bool m_tag;
TMMVertex(const TMMVertex& rhs);
friend class ICHull;
friend class TMMesh;
friend class TMMTriangle;
friend class TMMEdge;
};
//! Edge data structure used in a triangular manifold mesh (TMM).
class TMMEdge
{
public:
void Initialize();
TMMEdge(void);
~TMMEdge(void);
private:
size_t m_id;
CircularListElement<TMMTriangle>* m_triangles[2];
CircularListElement<TMMVertex>* m_vertices[2];
CircularListElement<TMMTriangle>* m_newFace;
TMMEdge(const TMMEdge& rhs);
friend class ICHull;
friend class TMMTriangle;
friend class TMMVertex;
friend class TMMesh;
};
//! Triangle data structure used in a triangular manifold mesh (TMM).
class TMMTriangle
{
public:
void Initialize();
TMMTriangle(void);
~TMMTriangle(void);
private:
size_t m_id;
CircularListElement<TMMEdge>* m_edges[3];
CircularListElement<TMMVertex>* m_vertices[3];
bool m_visible;
TMMTriangle(const TMMTriangle& rhs);
friend class ICHull;
friend class TMMesh;
friend class TMMVertex;
friend class TMMEdge;
};
//! triangular manifold mesh data structure.
class TMMesh
{
public:
//! Returns the number of vertices>
inline size_t GetNVertices() const { return m_vertices.GetSize(); }
//! Returns the number of edges
inline size_t GetNEdges() const { return m_edges.GetSize(); }
//! Returns the number of triangles
inline size_t GetNTriangles() const { return m_triangles.GetSize(); }
//! Returns the vertices circular list
inline const CircularList<TMMVertex>& GetVertices() const { return m_vertices; }
//! Returns the edges circular list
inline const CircularList<TMMEdge>& GetEdges() const { return m_edges; }
//! Returns the triangles circular list
inline const CircularList<TMMTriangle>& GetTriangles() const { return m_triangles; }
//! Returns the vertices circular list
inline CircularList<TMMVertex>& GetVertices() { return m_vertices; }
//! Returns the edges circular list
inline CircularList<TMMEdge>& GetEdges() { return m_edges; }
//! Returns the triangles circular list
inline CircularList<TMMTriangle>& GetTriangles() { return m_triangles; }
//! Add vertex to the mesh
CircularListElement<TMMVertex>* AddVertex() { return m_vertices.Add(); }
//! Add vertex to the mesh
CircularListElement<TMMEdge>* AddEdge() { return m_edges.Add(); }
//! Add vertex to the mesh
CircularListElement<TMMTriangle>* AddTriangle() { return m_triangles.Add(); }
//! Print mesh information
void Print();
//!
void GetIFS(Vec3<double>* const points, Vec3<int>* const triangles);
//!
void Clear();
//!
void Copy(TMMesh& mesh);
//!
bool CheckConsistancy();
//!
bool Normalize();
//!
bool Denormalize();
//! Constructor
TMMesh();
//! Destructor
virtual ~TMMesh(void);
private:
CircularList<TMMVertex> m_vertices;
CircularList<TMMEdge> m_edges;
CircularList<TMMTriangle> m_triangles;
// not defined
TMMesh(const TMMesh& rhs);
friend class ICHull;
};
} // namespace VHACD
#endif // VHACD_MANIFOLD_MESH_H

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef VHACD_MESH_H
#define VHACD_MESH_H
#include "vhacdSArray.h"
#include "vhacdVector.h"
#define VHACD_DEBUG_MESH
namespace VHACD
{
enum AXIS
{
AXIS_X = 0,
AXIS_Y = 1,
AXIS_Z = 2
};
struct Plane
{
double m_a;
double m_b;
double m_c;
double m_d;
AXIS m_axis;
short m_index;
};
#ifdef VHACD_DEBUG_MESH
struct Material
{
Vec3<double> m_diffuseColor;
double m_ambientIntensity;
Vec3<double> m_specularColor;
Vec3<double> m_emissiveColor;
double m_shininess;
double m_transparency;
Material(void)
{
m_diffuseColor.X() = 0.5;
m_diffuseColor.Y() = 0.5;
m_diffuseColor.Z() = 0.5;
m_specularColor.X() = 0.5;
m_specularColor.Y() = 0.5;
m_specularColor.Z() = 0.5;
m_ambientIntensity = 0.4;
m_emissiveColor.X() = 0.0;
m_emissiveColor.Y() = 0.0;
m_emissiveColor.Z() = 0.0;
m_shininess = 0.4;
m_transparency = 0.0;
};
};
#endif // VHACD_DEBUG_MESH
//! Triangular mesh data structure
class Mesh
{
public:
void AddPoint(const Vec3<double>& pt) { m_points.PushBack(pt); };
void SetPoint(size_t index, const Vec3<double>& pt) { m_points[index] = pt; };
const Vec3<double>& GetPoint(size_t index) const { return m_points[index]; };
Vec3<double>& GetPoint(size_t index) { return m_points[index]; };
size_t GetNPoints() const { return m_points.Size(); };
double* GetPoints() { return (double*)m_points.Data(); } // ugly
const double* const GetPoints() const { return (double*)m_points.Data(); } // ugly
const Vec3<double>* const GetPointsBuffer() const { return m_points.Data(); } //
Vec3<double>* const GetPointsBuffer() { return m_points.Data(); } //
void AddTriangle(const Vec3<int>& tri) { m_triangles.PushBack(tri); };
void SetTriangle(size_t index, const Vec3<int>& tri) { m_triangles[index] = tri; };
const Vec3<int>& GetTriangle(size_t index) const { return m_triangles[index]; };
Vec3<int>& GetTriangle(size_t index) { return m_triangles[index]; };
size_t GetNTriangles() const { return m_triangles.Size(); };
int* GetTriangles() { return (int*)m_triangles.Data(); } // ugly
const int* const GetTriangles() const { return (int*)m_triangles.Data(); } // ugly
const Vec3<int>* const GetTrianglesBuffer() const { return m_triangles.Data(); }
Vec3<int>* const GetTrianglesBuffer() { return m_triangles.Data(); }
const Vec3<double>& GetCenter() const { return m_center; }
const Vec3<double>& GetMinBB() const { return m_minBB; }
const Vec3<double>& GetMaxBB() const { return m_maxBB; }
void ClearPoints() { m_points.Clear(); }
void ClearTriangles() { m_triangles.Clear(); }
void Clear()
{
ClearPoints();
ClearTriangles();
}
void ResizePoints(size_t nPts) { m_points.Resize(nPts); }
void ResizeTriangles(size_t nTri) { m_triangles.Resize(nTri); }
void CopyPoints(SArray<Vec3<double> >& points) const { points = m_points; }
double GetDiagBB() const { return m_diag; }
double ComputeVolume() const;
void ComputeConvexHull(const double* const pts,
const size_t nPts);
void Clip(const Plane& plane,
SArray<Vec3<double> >& positivePart,
SArray<Vec3<double> >& negativePart) const;
bool IsInside(const Vec3<double>& pt) const;
double ComputeDiagBB();
#ifdef VHACD_DEBUG_MESH
bool LoadOFF(const std::string& fileName, bool invert);
bool SaveVRML2(const std::string& fileName) const;
bool SaveVRML2(std::ofstream& fout, const Material& material) const;
bool SaveOFF(const std::string& fileName) const;
#endif // VHACD_DEBUG_MESH
//! Constructor.
Mesh();
//! Destructor.
~Mesh(void);
private:
SArray<Vec3<double> > m_points;
SArray<Vec3<int> > m_triangles;
Vec3<double> m_minBB;
Vec3<double> m_maxBB;
Vec3<double> m_center;
double m_diag;
};
} // namespace VHACD
#endif

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/*!
**
** Copyright (c) 2009 by John W. Ratcliff mailto:jratcliffscarab@gmail.com
**
** Portions of this source has been released with the PhysXViewer application, as well as
** Rocket, CreateDynamics, ODF, and as a number of sample code snippets.
**
** If you find this code useful or you are feeling particularily generous I would
** ask that you please go to http://www.amillionpixels.us and make a donation
** to Troy DeMolay.
**
** DeMolay is a youth group for young men between the ages of 12 and 21.
** It teaches strong moral principles, as well as leadership skills and
** public speaking. The donations page uses the 'pay for pixels' paradigm
** where, in this case, a pixel is only a single penny. Donations can be
** made for as small as $4 or as high as a $100 block. Each person who donates
** will get a link to their own site as well as acknowledgement on the
** donations blog located here http://www.amillionpixels.blogspot.com/
**
** If you wish to contact me you can use the following methods:
**
** Skype ID: jratcliff63367
** Yahoo: jratcliff63367
** AOL: jratcliff1961
** email: jratcliffscarab@gmail.com
**
**
** The MIT license:
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to deal
** in the Software without restriction, including without limitation the rights
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
** copies of the Software, and to permit persons to whom the Software is furnished
** to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in all
** copies or substantial portions of the Software.
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
** WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
** CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#ifndef VHACD_MUTEX_H
#define VHACD_MUTEX_H
#if defined(WIN32)
//#define _WIN32_WINNT 0x400
#include <windows.h>
#pragma comment(lib, "winmm.lib")
#endif
#if defined(__linux__)
//#include <sys/time.h>
#include <errno.h>
#include <time.h>
#include <unistd.h>
#define __stdcall
#endif
#if defined(__APPLE__) || defined(__linux__)
#include <pthread.h>
#endif
#if defined(__APPLE__) || !defined(__GLIBC__)
#define PTHREAD_MUTEX_RECURSIVE_NP PTHREAD_MUTEX_RECURSIVE
#endif
#define VHACD_DEBUG
//#define VHACD_NDEBUG
#ifdef VHACD_NDEBUG
#define VHACD_VERIFY(x) (x)
#else
#define VHACD_VERIFY(x) assert((x))
#endif
namespace VHACD
{
class Mutex
{
public:
Mutex(void)
{
#if defined(WIN32) || defined(_XBOX)
InitializeCriticalSection(&m_mutex);
#elif defined(__APPLE__) || defined(__linux__)
pthread_mutexattr_t mutexAttr; // Mutex Attribute
VHACD_VERIFY(pthread_mutexattr_init(&mutexAttr) == 0);
VHACD_VERIFY(pthread_mutexattr_settype(&mutexAttr, PTHREAD_MUTEX_RECURSIVE_NP) == 0);
VHACD_VERIFY(pthread_mutex_init(&m_mutex, &mutexAttr) == 0);
VHACD_VERIFY(pthread_mutexattr_destroy(&mutexAttr) == 0);
#endif
}
~Mutex(void)
{
#if defined(WIN32) || defined(_XBOX)
DeleteCriticalSection(&m_mutex);
#elif defined(__APPLE__) || defined(__linux__)
VHACD_VERIFY(pthread_mutex_destroy(&m_mutex) == 0);
#endif
}
void Lock(void)
{
#if defined(WIN32) || defined(_XBOX)
EnterCriticalSection(&m_mutex);
#elif defined(__APPLE__) || defined(__linux__)
VHACD_VERIFY(pthread_mutex_lock(&m_mutex) == 0);
#endif
}
bool TryLock(void)
{
#if defined(WIN32) || defined(_XBOX)
bool bRet = false;
//assert(("TryEnterCriticalSection seems to not work on XP???", 0));
bRet = TryEnterCriticalSection(&m_mutex) ? true : false;
return bRet;
#elif defined(__APPLE__) || defined(__linux__)
int result = pthread_mutex_trylock(&m_mutex);
return (result == 0);
#endif
}
void Unlock(void)
{
#if defined(WIN32) || defined(_XBOX)
LeaveCriticalSection(&m_mutex);
#elif defined(__APPLE__) || defined(__linux__)
VHACD_VERIFY(pthread_mutex_unlock(&m_mutex) == 0);
#endif
}
private:
#if defined(WIN32) || defined(_XBOX)
CRITICAL_SECTION m_mutex;
#elif defined(__APPLE__) || defined(__linux__)
pthread_mutex_t m_mutex;
#endif
};
} // namespace VHACD
#endif // VHACD_MUTEX_H

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef VHACD_SARRAY_H
#define VHACD_SARRAY_H
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define SARRAY_DEFAULT_MIN_SIZE 16
namespace VHACD
{
//! SArray.
template <typename T, size_t N = 64>
class SArray
{
public:
T& operator[](size_t i)
{
T* const data = Data();
return data[i];
}
const T& operator[](size_t i) const
{
const T* const data = Data();
return data[i];
}
size_t Size() const
{
return m_size;
}
T* const Data()
{
return (m_maxSize == N) ? m_data0 : m_data;
}
const T* const Data() const
{
return (m_maxSize == N) ? m_data0 : m_data;
}
void Clear()
{
m_size = 0;
delete[] m_data;
m_data = 0;
m_maxSize = N;
}
void PopBack()
{
--m_size;
}
void Allocate(size_t size)
{
if (size > m_maxSize)
{
T* temp = new T[size];
memcpy(temp, Data(), m_size * sizeof(T));
delete[] m_data;
m_data = temp;
m_maxSize = size;
}
}
void Resize(size_t size)
{
Allocate(size);
m_size = size;
}
void PushBack(const T& value)
{
if (m_size == m_maxSize)
{
size_t maxSize = (m_maxSize << 1);
T* temp = new T[maxSize];
memcpy(temp, Data(), m_maxSize * sizeof(T));
delete[] m_data;
m_data = temp;
m_maxSize = maxSize;
}
T* const data = Data();
data[m_size++] = value;
}
bool Find(const T& value, size_t& pos)
{
T* const data = Data();
for (pos = 0; pos < m_size; ++pos)
if (value == data[pos])
return true;
return false;
}
bool Insert(const T& value)
{
size_t pos;
if (Find(value, pos))
return false;
PushBack(value);
return true;
}
bool Erase(const T& value)
{
size_t pos;
T* const data = Data();
if (Find(value, pos))
{
for (size_t j = pos + 1; j < m_size; ++j)
data[j - 1] = data[j];
--m_size;
return true;
}
return false;
}
void operator=(const SArray& rhs)
{
if (m_maxSize < rhs.m_size)
{
delete[] m_data;
m_maxSize = rhs.m_maxSize;
m_data = new T[m_maxSize];
}
m_size = rhs.m_size;
memcpy(Data(), rhs.Data(), m_size * sizeof(T));
}
void Initialize()
{
m_data = 0;
m_size = 0;
m_maxSize = N;
}
SArray(const SArray& rhs)
{
m_data = 0;
m_size = 0;
m_maxSize = N;
*this = rhs;
}
SArray()
{
Initialize();
}
~SArray()
{
delete[] m_data;
}
private:
T m_data0[N];
T* m_data;
size_t m_size;
size_t m_maxSize;
};
} // namespace VHACD
#endif

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef VHACD_TIMER_H
#define VHACD_TIMER_H
#ifdef _WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#endif
#include <windows.h>
#elif __MACH__
#include <mach/clock.h>
#include <mach/mach.h>
#else
#include <sys/time.h>
#include <time.h>
#endif
namespace VHACD
{
#ifdef _WIN32
class Timer
{
public:
Timer(void)
{
m_start.QuadPart = 0;
m_stop.QuadPart = 0;
QueryPerformanceFrequency(&m_freq);
};
~Timer(void){};
void Tic()
{
QueryPerformanceCounter(&m_start);
}
void Toc()
{
QueryPerformanceCounter(&m_stop);
}
double GetElapsedTime() // in ms
{
LARGE_INTEGER delta;
delta.QuadPart = m_stop.QuadPart - m_start.QuadPart;
return (1000.0 * delta.QuadPart) / (double)m_freq.QuadPart;
}
private:
LARGE_INTEGER m_start;
LARGE_INTEGER m_stop;
LARGE_INTEGER m_freq;
};
#elif __MACH__
class Timer
{
public:
Timer(void)
{
memset(this, 0, sizeof(Timer));
host_get_clock_service(mach_host_self(), CALENDAR_CLOCK, &m_cclock);
};
~Timer(void)
{
mach_port_deallocate(mach_task_self(), m_cclock);
};
void Tic()
{
clock_get_time(m_cclock, &m_start);
}
void Toc()
{
clock_get_time(m_cclock, &m_stop);
}
double GetElapsedTime() // in ms
{
return 1000.0 * (m_stop.tv_sec - m_start.tv_sec + (1.0E-9) * (m_stop.tv_nsec - m_start.tv_nsec));
}
private:
clock_serv_t m_cclock;
mach_timespec_t m_start;
mach_timespec_t m_stop;
};
#else
class Timer
{
public:
Timer(void)
{
memset(this, 0, sizeof(Timer));
};
~Timer(void){};
void Tic()
{
clock_gettime(CLOCK_REALTIME, &m_start);
}
void Toc()
{
clock_gettime(CLOCK_REALTIME, &m_stop);
}
double GetElapsedTime() // in ms
{
return 1000.0 * (m_stop.tv_sec - m_start.tv_sec + (1.0E-9) * (m_stop.tv_nsec - m_start.tv_nsec));
}
private:
struct timespec m_start;
struct timespec m_stop;
};
#endif
} // namespace VHACD
#endif // VHACD_TIMER_H

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef VHACD_VHACD_H
#define VHACD_VHACD_H
#ifdef OPENCL_FOUND
#ifdef __MACH__
#include <OpenCL/cl.h>
#else
#include <CL/cl.h>
#endif
#endif //OPENCL_FOUND
#include "vhacdMutex.h"
#include "vhacdVolume.h"
#define USE_THREAD 1
#define OCL_MIN_NUM_PRIMITIVES 4096
#define CH_APP_MIN_NUM_PRIMITIVES 64000
namespace VHACD
{
class VHACD : public IVHACD
{
public:
//! Constructor.
VHACD()
{
#if USE_THREAD == 1 && _OPENMP
m_ompNumProcessors = 2 * omp_get_num_procs();
omp_set_num_threads(m_ompNumProcessors);
#else //USE_THREAD == 1 && _OPENMP
m_ompNumProcessors = 1;
#endif //USE_THREAD == 1 && _OPENMP
#ifdef CL_VERSION_1_1
m_oclWorkGroupSize = 0;
m_oclDevice = 0;
m_oclQueue = 0;
m_oclKernelComputePartialVolumes = 0;
m_oclKernelComputeSum = 0;
#endif //CL_VERSION_1_1
Init();
}
//! Destructor.
~VHACD(void) {}
unsigned int GetNConvexHulls() const
{
return (unsigned int)m_convexHulls.Size();
}
void Cancel()
{
SetCancel(true);
}
void GetConvexHull(const unsigned int index, ConvexHull& ch) const
{
Mesh* mesh = m_convexHulls[index];
ch.m_nPoints = (unsigned int)mesh->GetNPoints();
ch.m_nTriangles = (unsigned int)mesh->GetNTriangles();
ch.m_points = mesh->GetPoints();
ch.m_triangles = mesh->GetTriangles();
}
void Clean(void)
{
delete m_volume;
delete m_pset;
size_t nCH = m_convexHulls.Size();
for (size_t p = 0; p < nCH; ++p)
{
delete m_convexHulls[p];
}
m_convexHulls.Clear();
Init();
}
void Release(void)
{
delete this;
}
bool Compute(const float* const points,
const unsigned int stridePoints,
const unsigned int nPoints,
const int* const triangles,
const unsigned int strideTriangles,
const unsigned int nTriangles,
const Parameters& params);
bool Compute(const double* const points,
const unsigned int stridePoints,
const unsigned int nPoints,
const int* const triangles,
const unsigned int strideTriangles,
const unsigned int nTriangles,
const Parameters& params);
bool OCLInit(void* const oclDevice,
IUserLogger* const logger = 0);
bool OCLRelease(IUserLogger* const logger = 0);
private:
void SetCancel(bool cancel)
{
m_cancelMutex.Lock();
m_cancel = cancel;
m_cancelMutex.Unlock();
}
bool GetCancel()
{
m_cancelMutex.Lock();
bool cancel = m_cancel;
m_cancelMutex.Unlock();
return cancel;
}
void Update(const double stageProgress,
const double operationProgress,
const Parameters& params)
{
m_stageProgress = stageProgress;
m_operationProgress = operationProgress;
if (params.m_callback)
{
params.m_callback->Update(m_overallProgress,
m_stageProgress,
m_operationProgress,
m_stage.c_str(),
m_operation.c_str());
}
}
void Init()
{
memset(m_rot, 0, sizeof(double) * 9);
m_dim = 64;
m_volume = 0;
m_volumeCH0 = 0.0;
m_pset = 0;
m_overallProgress = 0.0;
m_stageProgress = 0.0;
m_operationProgress = 0.0;
m_stage = "";
m_operation = "";
m_barycenter[0] = m_barycenter[1] = m_barycenter[2] = 0.0;
m_rot[0][0] = m_rot[1][1] = m_rot[2][2] = 1.0;
SetCancel(false);
}
void ComputePrimitiveSet(const Parameters& params);
void ComputeACD(const Parameters& params);
void MergeConvexHulls(const Parameters& params);
void SimplifyConvexHulls(const Parameters& params);
void ComputeBestClippingPlane(const PrimitiveSet* inputPSet,
const double volume,
const SArray<Plane>& planes,
const Vec3<double>& preferredCuttingDirection,
const double w,
const double alpha,
const double beta,
const int convexhullDownsampling,
const double progress0,
const double progress1,
Plane& bestPlane,
double& minConcavity,
const Parameters& params);
template <class T>
void AlignMesh(const T* const points,
const unsigned int stridePoints,
const unsigned int nPoints,
const int* const triangles,
const unsigned int strideTriangles,
const unsigned int nTriangles,
const Parameters& params)
{
if (GetCancel() || !params.m_pca)
{
return;
}
m_timer.Tic();
m_stage = "Align mesh";
m_operation = "Voxelization";
std::ostringstream msg;
if (params.m_logger)
{
msg << "+ " << m_stage << std::endl;
params.m_logger->Log(msg.str().c_str());
}
Update(0.0, 0.0, params);
if (GetCancel())
{
return;
}
m_dim = (size_t)(pow((double)params.m_resolution, 1.0 / 3.0) + 0.5);
Volume volume;
volume.Voxelize(points, stridePoints, nPoints,
triangles, strideTriangles, nTriangles,
m_dim, m_barycenter, m_rot);
size_t n = volume.GetNPrimitivesOnSurf() + volume.GetNPrimitivesInsideSurf();
Update(50.0, 100.0, params);
if (params.m_logger)
{
msg.str("");
msg << "\t dim = " << m_dim << "\t-> " << n << " voxels" << std::endl;
params.m_logger->Log(msg.str().c_str());
}
if (GetCancel())
{
return;
}
m_operation = "PCA";
Update(50.0, 0.0, params);
volume.AlignToPrincipalAxes(m_rot);
m_overallProgress = 1.0;
Update(100.0, 100.0, params);
m_timer.Toc();
if (params.m_logger)
{
msg.str("");
msg << "\t time " << m_timer.GetElapsedTime() / 1000.0 << "s" << std::endl;
params.m_logger->Log(msg.str().c_str());
}
}
template <class T>
void VoxelizeMesh(const T* const points,
const unsigned int stridePoints,
const unsigned int nPoints,
const int* const triangles,
const unsigned int strideTriangles,
const unsigned int nTriangles,
const Parameters& params)
{
if (GetCancel())
{
return;
}
m_timer.Tic();
m_stage = "Voxelization";
std::ostringstream msg;
if (params.m_logger)
{
msg << "+ " << m_stage << std::endl;
params.m_logger->Log(msg.str().c_str());
}
delete m_volume;
m_volume = 0;
int iteration = 0;
const int maxIteration = 5;
double progress = 0.0;
while (iteration++ < maxIteration && !m_cancel)
{
msg.str("");
msg << "Iteration " << iteration;
m_operation = msg.str();
progress = iteration * 100.0 / maxIteration;
Update(progress, 0.0, params);
m_volume = new Volume;
m_volume->Voxelize(points, stridePoints, nPoints,
triangles, strideTriangles, nTriangles,
m_dim, m_barycenter, m_rot);
Update(progress, 100.0, params);
size_t n = m_volume->GetNPrimitivesOnSurf() + m_volume->GetNPrimitivesInsideSurf();
if (params.m_logger)
{
msg.str("");
msg << "\t dim = " << m_dim << "\t-> " << n << " voxels" << std::endl;
params.m_logger->Log(msg.str().c_str());
}
double a = pow((double)(params.m_resolution) / n, 0.33);
size_t dim_next = (size_t)(m_dim * a + 0.5);
if (n < params.m_resolution && iteration < maxIteration && m_volume->GetNPrimitivesOnSurf() < params.m_resolution / 8 && m_dim != dim_next)
{
delete m_volume;
m_volume = 0;
m_dim = dim_next;
}
else
{
break;
}
}
m_overallProgress = 10.0;
Update(100.0, 100.0, params);
m_timer.Toc();
if (params.m_logger)
{
msg.str("");
msg << "\t time " << m_timer.GetElapsedTime() / 1000.0 << "s" << std::endl;
params.m_logger->Log(msg.str().c_str());
}
}
template <class T>
bool ComputeACD(const T* const points,
const unsigned int stridePoints,
const unsigned int nPoints,
const int* const triangles,
const unsigned int strideTriangles,
const unsigned int nTriangles,
const Parameters& params)
{
Init();
if (params.m_oclAcceleration)
{
// build kernals
}
AlignMesh(points, stridePoints, nPoints, triangles, strideTriangles, nTriangles, params);
VoxelizeMesh(points, stridePoints, nPoints, triangles, strideTriangles, nTriangles, params);
ComputePrimitiveSet(params);
ComputeACD(params);
MergeConvexHulls(params);
SimplifyConvexHulls(params);
if (params.m_oclAcceleration)
{
// Release kernals
}
if (GetCancel())
{
Clean();
return false;
}
return true;
}
private:
SArray<Mesh*> m_convexHulls;
std::string m_stage;
std::string m_operation;
double m_overallProgress;
double m_stageProgress;
double m_operationProgress;
double m_rot[3][3];
double m_volumeCH0;
Vec3<double> m_barycenter;
Timer m_timer;
size_t m_dim;
Volume* m_volume;
PrimitiveSet* m_pset;
Mutex m_cancelMutex;
bool m_cancel;
int m_ompNumProcessors;
#ifdef CL_VERSION_1_1
cl_device_id* m_oclDevice;
cl_context m_oclContext;
cl_program m_oclProgram;
cl_command_queue* m_oclQueue;
cl_kernel* m_oclKernelComputePartialVolumes;
cl_kernel* m_oclKernelComputeSum;
size_t m_oclWorkGroupSize;
#endif //CL_VERSION_1_1
};
} // namespace VHACD
#endif // VHACD_VHACD_H

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef VHACD_VECTOR_H
#define VHACD_VECTOR_H
#include <iostream>
#include <math.h>
namespace VHACD
{
//! Vector dim 3.
template <typename T>
class Vec3
{
public:
T& operator[](size_t i) { return m_data[i]; }
const T& operator[](size_t i) const { return m_data[i]; }
T& X();
T& Y();
T& Z();
const T& X() const;
const T& Y() const;
const T& Z() const;
void Normalize();
T GetNorm() const;
void operator=(const Vec3& rhs);
void operator+=(const Vec3& rhs);
void operator-=(const Vec3& rhs);
void operator-=(T a);
void operator+=(T a);
void operator/=(T a);
void operator*=(T a);
Vec3 operator^(const Vec3& rhs) const;
T operator*(const Vec3& rhs) const;
Vec3 operator+(const Vec3& rhs) const;
Vec3 operator-(const Vec3& rhs) const;
Vec3 operator-() const;
Vec3 operator*(T rhs) const;
Vec3 operator/(T rhs) const;
bool operator<(const Vec3& rhs) const;
bool operator>(const Vec3& rhs) const;
Vec3();
Vec3(T a);
Vec3(T x, T y, T z);
Vec3(const Vec3& rhs);
/*virtual*/ ~Vec3(void);
private:
T m_data[3];
};
//! Vector dim 2.
template <typename T>
class Vec2
{
public:
T& operator[](size_t i) { return m_data[i]; }
const T& operator[](size_t i) const { return m_data[i]; }
T& X();
T& Y();
const T& X() const;
const T& Y() const;
void Normalize();
T GetNorm() const;
void operator=(const Vec2& rhs);
void operator+=(const Vec2& rhs);
void operator-=(const Vec2& rhs);
void operator-=(T a);
void operator+=(T a);
void operator/=(T a);
void operator*=(T a);
T operator^(const Vec2& rhs) const;
T operator*(const Vec2& rhs) const;
Vec2 operator+(const Vec2& rhs) const;
Vec2 operator-(const Vec2& rhs) const;
Vec2 operator-() const;
Vec2 operator*(T rhs) const;
Vec2 operator/(T rhs) const;
Vec2();
Vec2(T a);
Vec2(T x, T y);
Vec2(const Vec2& rhs);
/*virtual*/ ~Vec2(void);
private:
T m_data[2];
};
template <typename T>
const bool Colinear(const Vec3<T>& a, const Vec3<T>& b, const Vec3<T>& c);
template <typename T>
const T ComputeVolume4(const Vec3<T>& a, const Vec3<T>& b, const Vec3<T>& c, const Vec3<T>& d);
} // namespace VHACD
#include "vhacdVector.inl" // template implementation
#endif

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#pragma once
#ifndef VHACD_VECTOR_INL
#define VHACD_VECTOR_INL
namespace VHACD
{
template <typename T>
inline Vec3<T> operator*(T lhs, const Vec3<T> & rhs)
{
return Vec3<T>(lhs * rhs.X(), lhs * rhs.Y(), lhs * rhs.Z());
}
template <typename T>
inline T & Vec3<T>::X()
{
return m_data[0];
}
template <typename T>
inline T & Vec3<T>::Y()
{
return m_data[1];
}
template <typename T>
inline T & Vec3<T>::Z()
{
return m_data[2];
}
template <typename T>
inline const T & Vec3<T>::X() const
{
return m_data[0];
}
template <typename T>
inline const T & Vec3<T>::Y() const
{
return m_data[1];
}
template <typename T>
inline const T & Vec3<T>::Z() const
{
return m_data[2];
}
template <typename T>
inline void Vec3<T>::Normalize()
{
T n = sqrt(m_data[0]*m_data[0]+m_data[1]*m_data[1]+m_data[2]*m_data[2]);
if (n != 0.0) (*this) /= n;
}
template <typename T>
inline T Vec3<T>::GetNorm() const
{
return sqrt(m_data[0]*m_data[0]+m_data[1]*m_data[1]+m_data[2]*m_data[2]);
}
template <typename T>
inline void Vec3<T>::operator= (const Vec3 & rhs)
{
this->m_data[0] = rhs.m_data[0];
this->m_data[1] = rhs.m_data[1];
this->m_data[2] = rhs.m_data[2];
}
template <typename T>
inline void Vec3<T>::operator+=(const Vec3 & rhs)
{
this->m_data[0] += rhs.m_data[0];
this->m_data[1] += rhs.m_data[1];
this->m_data[2] += rhs.m_data[2];
}
template <typename T>
inline void Vec3<T>::operator-=(const Vec3 & rhs)
{
this->m_data[0] -= rhs.m_data[0];
this->m_data[1] -= rhs.m_data[1];
this->m_data[2] -= rhs.m_data[2];
}
template <typename T>
inline void Vec3<T>::operator-=(T a)
{
this->m_data[0] -= a;
this->m_data[1] -= a;
this->m_data[2] -= a;
}
template <typename T>
inline void Vec3<T>::operator+=(T a)
{
this->m_data[0] += a;
this->m_data[1] += a;
this->m_data[2] += a;
}
template <typename T>
inline void Vec3<T>::operator/=(T a)
{
this->m_data[0] /= a;
this->m_data[1] /= a;
this->m_data[2] /= a;
}
template <typename T>
inline void Vec3<T>::operator*=(T a)
{
this->m_data[0] *= a;
this->m_data[1] *= a;
this->m_data[2] *= a;
}
template <typename T>
inline Vec3<T> Vec3<T>::operator^ (const Vec3<T> & rhs) const
{
return Vec3<T>(m_data[1] * rhs.m_data[2] - m_data[2] * rhs.m_data[1],
m_data[2] * rhs.m_data[0] - m_data[0] * rhs.m_data[2],
m_data[0] * rhs.m_data[1] - m_data[1] * rhs.m_data[0]);
}
template <typename T>
inline T Vec3<T>::operator*(const Vec3<T> & rhs) const
{
return (m_data[0] * rhs.m_data[0] + m_data[1] * rhs.m_data[1] + m_data[2] * rhs.m_data[2]);
}
template <typename T>
inline Vec3<T> Vec3<T>::operator+(const Vec3<T> & rhs) const
{
return Vec3<T>(m_data[0] + rhs.m_data[0],m_data[1] + rhs.m_data[1],m_data[2] + rhs.m_data[2]);
}
template <typename T>
inline Vec3<T> Vec3<T>::operator-(const Vec3<T> & rhs) const
{
return Vec3<T>(m_data[0] - rhs.m_data[0],m_data[1] - rhs.m_data[1],m_data[2] - rhs.m_data[2]) ;
}
template <typename T>
inline Vec3<T> Vec3<T>::operator-() const
{
return Vec3<T>(-m_data[0],-m_data[1],-m_data[2]) ;
}
template <typename T>
inline Vec3<T> Vec3<T>::operator*(T rhs) const
{
return Vec3<T>(rhs * this->m_data[0], rhs * this->m_data[1], rhs * this->m_data[2]);
}
template <typename T>
inline Vec3<T> Vec3<T>::operator/ (T rhs) const
{
return Vec3<T>(m_data[0] / rhs, m_data[1] / rhs, m_data[2] / rhs);
}
template <typename T>
inline Vec3<T>::Vec3(T a)
{
m_data[0] = m_data[1] = m_data[2] = a;
}
template <typename T>
inline Vec3<T>::Vec3(T x, T y, T z)
{
m_data[0] = x;
m_data[1] = y;
m_data[2] = z;
}
template <typename T>
inline Vec3<T>::Vec3(const Vec3 & rhs)
{
m_data[0] = rhs.m_data[0];
m_data[1] = rhs.m_data[1];
m_data[2] = rhs.m_data[2];
}
template <typename T>
inline Vec3<T>::~Vec3(void){};
template <typename T>
inline Vec3<T>::Vec3() {}
template<typename T>
inline const bool Colinear(const Vec3<T> & a, const Vec3<T> & b, const Vec3<T> & c)
{
return ((c.Z() - a.Z()) * (b.Y() - a.Y()) - (b.Z() - a.Z()) * (c.Y() - a.Y()) == 0.0 /*EPS*/) &&
((b.Z() - a.Z()) * (c.X() - a.X()) - (b.X() - a.X()) * (c.Z() - a.Z()) == 0.0 /*EPS*/) &&
((b.X() - a.X()) * (c.Y() - a.Y()) - (b.Y() - a.Y()) * (c.X() - a.X()) == 0.0 /*EPS*/);
}
template<typename T>
inline const T ComputeVolume4(const Vec3<T> & a, const Vec3<T> & b, const Vec3<T> & c, const Vec3<T> & d)
{
return (a-d) * ((b-d) ^ (c-d));
}
template <typename T>
inline bool Vec3<T>::operator<(const Vec3 & rhs) const
{
if (X() == rhs[0])
{
if (Y() == rhs[1])
{
return (Z()<rhs[2]);
}
return (Y()<rhs[1]);
}
return (X()<rhs[0]);
}
template <typename T>
inline bool Vec3<T>::operator>(const Vec3 & rhs) const
{
if (X() == rhs[0])
{
if (Y() == rhs[1])
{
return (Z()>rhs[2]);
}
return (Y()>rhs[1]);
}
return (X()>rhs[0]);
}
template <typename T>
inline Vec2<T> operator*(T lhs, const Vec2<T> & rhs)
{
return Vec2<T>(lhs * rhs.X(), lhs * rhs.Y());
}
template <typename T>
inline T & Vec2<T>::X()
{
return m_data[0];
}
template <typename T>
inline T & Vec2<T>::Y()
{
return m_data[1];
}
template <typename T>
inline const T & Vec2<T>::X() const
{
return m_data[0];
}
template <typename T>
inline const T & Vec2<T>::Y() const
{
return m_data[1];
}
template <typename T>
inline void Vec2<T>::Normalize()
{
T n = sqrt(m_data[0]*m_data[0]+m_data[1]*m_data[1]);
if (n != 0.0) (*this) /= n;
}
template <typename T>
inline T Vec2<T>::GetNorm() const
{
return sqrt(m_data[0]*m_data[0]+m_data[1]*m_data[1]);
}
template <typename T>
inline void Vec2<T>::operator= (const Vec2 & rhs)
{
this->m_data[0] = rhs.m_data[0];
this->m_data[1] = rhs.m_data[1];
}
template <typename T>
inline void Vec2<T>::operator+=(const Vec2 & rhs)
{
this->m_data[0] += rhs.m_data[0];
this->m_data[1] += rhs.m_data[1];
}
template <typename T>
inline void Vec2<T>::operator-=(const Vec2 & rhs)
{
this->m_data[0] -= rhs.m_data[0];
this->m_data[1] -= rhs.m_data[1];
}
template <typename T>
inline void Vec2<T>::operator-=(T a)
{
this->m_data[0] -= a;
this->m_data[1] -= a;
}
template <typename T>
inline void Vec2<T>::operator+=(T a)
{
this->m_data[0] += a;
this->m_data[1] += a;
}
template <typename T>
inline void Vec2<T>::operator/=(T a)
{
this->m_data[0] /= a;
this->m_data[1] /= a;
}
template <typename T>
inline void Vec2<T>::operator*=(T a)
{
this->m_data[0] *= a;
this->m_data[1] *= a;
}
template <typename T>
inline T Vec2<T>::operator^ (const Vec2<T> & rhs) const
{
return m_data[0] * rhs.m_data[1] - m_data[1] * rhs.m_data[0];
}
template <typename T>
inline T Vec2<T>::operator*(const Vec2<T> & rhs) const
{
return (m_data[0] * rhs.m_data[0] + m_data[1] * rhs.m_data[1]);
}
template <typename T>
inline Vec2<T> Vec2<T>::operator+(const Vec2<T> & rhs) const
{
return Vec2<T>(m_data[0] + rhs.m_data[0],m_data[1] + rhs.m_data[1]);
}
template <typename T>
inline Vec2<T> Vec2<T>::operator-(const Vec2<T> & rhs) const
{
return Vec2<T>(m_data[0] - rhs.m_data[0],m_data[1] - rhs.m_data[1]);
}
template <typename T>
inline Vec2<T> Vec2<T>::operator-() const
{
return Vec2<T>(-m_data[0],-m_data[1]) ;
}
template <typename T>
inline Vec2<T> Vec2<T>::operator*(T rhs) const
{
return Vec2<T>(rhs * this->m_data[0], rhs * this->m_data[1]);
}
template <typename T>
inline Vec2<T> Vec2<T>::operator/ (T rhs) const
{
return Vec2<T>(m_data[0] / rhs, m_data[1] / rhs);
}
template <typename T>
inline Vec2<T>::Vec2(T a)
{
m_data[0] = m_data[1] = a;
}
template <typename T>
inline Vec2<T>::Vec2(T x, T y)
{
m_data[0] = x;
m_data[1] = y;
}
template <typename T>
inline Vec2<T>::Vec2(const Vec2 & rhs)
{
m_data[0] = rhs.m_data[0];
m_data[1] = rhs.m_data[1];
}
template <typename T>
inline Vec2<T>::~Vec2(void){};
template <typename T>
inline Vec2<T>::Vec2() {}
/*
InsideTriangle decides if a point P is Inside of the triangle
defined by A, B, C.
*/
template<typename T>
inline const bool InsideTriangle(const Vec2<T> & a, const Vec2<T> & b, const Vec2<T> & c, const Vec2<T> & p)
{
T ax, ay, bx, by, cx, cy, apx, apy, bpx, bpy, cpx, cpy;
T cCROSSap, bCROSScp, aCROSSbp;
ax = c.X() - b.X(); ay = c.Y() - b.Y();
bx = a.X() - c.X(); by = a.Y() - c.Y();
cx = b.X() - a.X(); cy = b.Y() - a.Y();
apx= p.X() - a.X(); apy= p.Y() - a.Y();
bpx= p.X() - b.X(); bpy= p.Y() - b.Y();
cpx= p.X() - c.X(); cpy= p.Y() - c.Y();
aCROSSbp = ax*bpy - ay*bpx;
cCROSSap = cx*apy - cy*apx;
bCROSScp = bx*cpy - by*cpx;
return ((aCROSSbp >= 0.0) && (bCROSScp >= 0.0) && (cCROSSap >= 0.0));
}
}
#endif //VHACD_VECTOR_INL

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef VHACD_VOLUME_H
#define VHACD_VOLUME_H
#include "vhacdMesh.h"
#include "vhacdVector.h"
#include <assert.h>
namespace VHACD
{
enum VOXEL_VALUE
{
PRIMITIVE_UNDEFINED = 0,
PRIMITIVE_OUTSIDE_SURFACE = 1,
PRIMITIVE_INSIDE_SURFACE = 2,
PRIMITIVE_ON_SURFACE = 3
};
struct Voxel
{
public:
short m_coord[3];
short m_data;
};
class PrimitiveSet
{
public:
virtual ~PrimitiveSet(){};
virtual PrimitiveSet* Create() const = 0;
virtual const size_t GetNPrimitives() const = 0;
virtual const size_t GetNPrimitivesOnSurf() const = 0;
virtual const size_t GetNPrimitivesInsideSurf() const = 0;
virtual const double GetEigenValue(AXIS axis) const = 0;
virtual const double ComputeMaxVolumeError() const = 0;
virtual const double ComputeVolume() const = 0;
virtual void Clip(const Plane& plane, PrimitiveSet* const positivePart,
PrimitiveSet* const negativePart) const = 0;
virtual void Intersect(const Plane& plane, SArray<Vec3<double> >* const positivePts,
SArray<Vec3<double> >* const negativePts, const size_t sampling) const = 0;
virtual void ComputeExteriorPoints(const Plane& plane, const Mesh& mesh,
SArray<Vec3<double> >* const exteriorPts) const = 0;
virtual void ComputeClippedVolumes(const Plane& plane, double& positiveVolume,
double& negativeVolume) const = 0;
virtual void SelectOnSurface(PrimitiveSet* const onSurfP) const = 0;
virtual void ComputeConvexHull(Mesh& meshCH, const size_t sampling = 1) const = 0;
virtual void ComputeBB() = 0;
virtual void ComputePrincipalAxes() = 0;
virtual void AlignToPrincipalAxes() = 0;
virtual void RevertAlignToPrincipalAxes() = 0;
virtual void Convert(Mesh& mesh, const VOXEL_VALUE value) const = 0;
const Mesh& GetConvexHull() const { return m_convexHull; };
Mesh& GetConvexHull() { return m_convexHull; };
private:
Mesh m_convexHull;
};
//!
class VoxelSet : public PrimitiveSet
{
friend class Volume;
public:
//! Destructor.
~VoxelSet(void);
//! Constructor.
VoxelSet();
const size_t GetNPrimitives() const { return m_voxels.Size(); }
const size_t GetNPrimitivesOnSurf() const { return m_numVoxelsOnSurface; }
const size_t GetNPrimitivesInsideSurf() const { return m_numVoxelsInsideSurface; }
const double GetEigenValue(AXIS axis) const { return m_D[axis][axis]; }
const double ComputeVolume() const { return m_unitVolume * m_voxels.Size(); }
const double ComputeMaxVolumeError() const { return m_unitVolume * m_numVoxelsOnSurface; }
const Vec3<short>& GetMinBBVoxels() const { return m_minBBVoxels; }
const Vec3<short>& GetMaxBBVoxels() const { return m_maxBBVoxels; }
const Vec3<double>& GetMinBB() const { return m_minBB; }
const double& GetScale() const { return m_scale; }
const double& GetUnitVolume() const { return m_unitVolume; }
Vec3<double> GetPoint(Vec3<short> voxel) const
{
return Vec3<double>(voxel[0] * m_scale + m_minBB[0],
voxel[1] * m_scale + m_minBB[1],
voxel[2] * m_scale + m_minBB[2]);
}
Vec3<double> GetPoint(const Voxel& voxel) const
{
return Vec3<double>(voxel.m_coord[0] * m_scale + m_minBB[0],
voxel.m_coord[1] * m_scale + m_minBB[1],
voxel.m_coord[2] * m_scale + m_minBB[2]);
}
Vec3<double> GetPoint(Vec3<double> voxel) const
{
return Vec3<double>(voxel[0] * m_scale + m_minBB[0],
voxel[1] * m_scale + m_minBB[1],
voxel[2] * m_scale + m_minBB[2]);
}
void GetPoints(const Voxel& voxel, Vec3<double>* const pts) const;
void ComputeConvexHull(Mesh& meshCH, const size_t sampling = 1) const;
void Clip(const Plane& plane, PrimitiveSet* const positivePart, PrimitiveSet* const negativePart) const;
void Intersect(const Plane& plane, SArray<Vec3<double> >* const positivePts,
SArray<Vec3<double> >* const negativePts, const size_t sampling) const;
void ComputeExteriorPoints(const Plane& plane, const Mesh& mesh,
SArray<Vec3<double> >* const exteriorPts) const;
void ComputeClippedVolumes(const Plane& plane, double& positiveVolume, double& negativeVolume) const;
void SelectOnSurface(PrimitiveSet* const onSurfP) const;
void ComputeBB();
void Convert(Mesh& mesh, const VOXEL_VALUE value) const;
void ComputePrincipalAxes();
PrimitiveSet* Create() const
{
return new VoxelSet();
}
void AlignToPrincipalAxes(){};
void RevertAlignToPrincipalAxes(){};
Voxel* const GetVoxels() { return m_voxels.Data(); }
const Voxel* const GetVoxels() const { return m_voxels.Data(); }
private:
size_t m_numVoxelsOnSurface;
size_t m_numVoxelsInsideSurface;
Vec3<double> m_minBB;
double m_scale;
SArray<Voxel, 8> m_voxels;
double m_unitVolume;
Vec3<double> m_minBBPts;
Vec3<double> m_maxBBPts;
Vec3<short> m_minBBVoxels;
Vec3<short> m_maxBBVoxels;
Vec3<short> m_barycenter;
double m_Q[3][3];
double m_D[3][3];
Vec3<double> m_barycenterPCA;
};
struct Tetrahedron
{
public:
Vec3<double> m_pts[4];
unsigned char m_data;
};
//!
class TetrahedronSet : public PrimitiveSet
{
friend class Volume;
public:
//! Destructor.
~TetrahedronSet(void);
//! Constructor.
TetrahedronSet();
const size_t GetNPrimitives() const { return m_tetrahedra.Size(); }
const size_t GetNPrimitivesOnSurf() const { return m_numTetrahedraOnSurface; }
const size_t GetNPrimitivesInsideSurf() const { return m_numTetrahedraInsideSurface; }
const Vec3<double>& GetMinBB() const { return m_minBB; }
const Vec3<double>& GetMaxBB() const { return m_maxBB; }
const Vec3<double>& GetBarycenter() const { return m_barycenter; }
const double GetEigenValue(AXIS axis) const { return m_D[axis][axis]; }
const double GetSacle() const { return m_scale; }
const double ComputeVolume() const;
const double ComputeMaxVolumeError() const;
void ComputeConvexHull(Mesh& meshCH, const size_t sampling = 1) const;
void ComputePrincipalAxes();
void AlignToPrincipalAxes();
void RevertAlignToPrincipalAxes();
void Clip(const Plane& plane, PrimitiveSet* const positivePart, PrimitiveSet* const negativePart) const;
void Intersect(const Plane& plane, SArray<Vec3<double> >* const positivePts,
SArray<Vec3<double> >* const negativePts, const size_t sampling) const;
void ComputeExteriorPoints(const Plane& plane, const Mesh& mesh,
SArray<Vec3<double> >* const exteriorPts) const;
void ComputeClippedVolumes(const Plane& plane, double& positiveVolume, double& negativeVolume) const;
void SelectOnSurface(PrimitiveSet* const onSurfP) const;
void ComputeBB();
void Convert(Mesh& mesh, const VOXEL_VALUE value) const;
inline bool Add(Tetrahedron& tetrahedron);
PrimitiveSet* Create() const
{
return new TetrahedronSet();
}
static const double EPS;
private:
void AddClippedTetrahedra(const Vec3<double> (&pts)[10], const int nPts);
size_t m_numTetrahedraOnSurface;
size_t m_numTetrahedraInsideSurface;
double m_scale;
Vec3<double> m_minBB;
Vec3<double> m_maxBB;
Vec3<double> m_barycenter;
SArray<Tetrahedron, 8> m_tetrahedra;
double m_Q[3][3];
double m_D[3][3];
};
//!
class Volume
{
public:
//! Destructor.
~Volume(void);
//! Constructor.
Volume();
//! Voxelize
template <class T>
void Voxelize(const T* const points, const unsigned int stridePoints, const unsigned int nPoints,
const int* const triangles, const unsigned int strideTriangles, const unsigned int nTriangles,
const size_t dim, const Vec3<double>& barycenter, const double (&rot)[3][3]);
unsigned char& GetVoxel(const size_t i, const size_t j, const size_t k)
{
assert(i < m_dim[0] || i >= 0);
assert(j < m_dim[0] || j >= 0);
assert(k < m_dim[0] || k >= 0);
return m_data[i + j * m_dim[0] + k * m_dim[0] * m_dim[1]];
}
const unsigned char& GetVoxel(const size_t i, const size_t j, const size_t k) const
{
assert(i < m_dim[0] || i >= 0);
assert(j < m_dim[0] || j >= 0);
assert(k < m_dim[0] || k >= 0);
return m_data[i + j * m_dim[0] + k * m_dim[0] * m_dim[1]];
}
const size_t GetNPrimitivesOnSurf() const { return m_numVoxelsOnSurface; }
const size_t GetNPrimitivesInsideSurf() const { return m_numVoxelsInsideSurface; }
void Convert(Mesh& mesh, const VOXEL_VALUE value) const;
void Convert(VoxelSet& vset) const;
void Convert(TetrahedronSet& tset) const;
void AlignToPrincipalAxes(double (&rot)[3][3]) const;
private:
void FillOutsideSurface(const size_t i0, const size_t j0, const size_t k0, const size_t i1,
const size_t j1, const size_t k1);
void FillInsideSurface();
template <class T>
void ComputeBB(const T* const points, const unsigned int stridePoints, const unsigned int nPoints,
const Vec3<double>& barycenter, const double (&rot)[3][3]);
void Allocate();
void Free();
Vec3<double> m_minBB;
Vec3<double> m_maxBB;
double m_scale;
size_t m_dim[3]; //>! dim
size_t m_numVoxelsOnSurface;
size_t m_numVoxelsInsideSurface;
size_t m_numVoxelsOutsideSurface;
unsigned char* m_data;
};
int TriBoxOverlap(const Vec3<double>& boxcenter, const Vec3<double>& boxhalfsize, const Vec3<double>& triver0,
const Vec3<double>& triver1, const Vec3<double>& triver2);
template <class T>
inline void ComputeAlignedPoint(const T* const points, const unsigned int idx, const Vec3<double>& barycenter,
const double (&rot)[3][3], Vec3<double>& pt){};
template <>
inline void ComputeAlignedPoint<float>(const float* const points, const unsigned int idx, const Vec3<double>& barycenter, const double (&rot)[3][3], Vec3<double>& pt)
{
double x = points[idx + 0] - barycenter[0];
double y = points[idx + 1] - barycenter[1];
double z = points[idx + 2] - barycenter[2];
pt[0] = rot[0][0] * x + rot[1][0] * y + rot[2][0] * z;
pt[1] = rot[0][1] * x + rot[1][1] * y + rot[2][1] * z;
pt[2] = rot[0][2] * x + rot[1][2] * y + rot[2][2] * z;
}
template <>
inline void ComputeAlignedPoint<double>(const double* const points, const unsigned int idx, const Vec3<double>& barycenter, const double (&rot)[3][3], Vec3<double>& pt)
{
double x = points[idx + 0] - barycenter[0];
double y = points[idx + 1] - barycenter[1];
double z = points[idx + 2] - barycenter[2];
pt[0] = rot[0][0] * x + rot[1][0] * y + rot[2][0] * z;
pt[1] = rot[0][1] * x + rot[1][1] * y + rot[2][1] * z;
pt[2] = rot[0][2] * x + rot[1][2] * y + rot[2][2] * z;
}
template <class T>
void Volume::ComputeBB(const T* const points, const unsigned int stridePoints, const unsigned int nPoints,
const Vec3<double>& barycenter, const double (&rot)[3][3])
{
Vec3<double> pt;
ComputeAlignedPoint(points, 0, barycenter, rot, pt);
m_maxBB = pt;
m_minBB = pt;
for (unsigned int v = 1; v < nPoints; ++v)
{
ComputeAlignedPoint(points, v * stridePoints, barycenter, rot, pt);
for (int i = 0; i < 3; ++i)
{
if (pt[i] < m_minBB[i])
m_minBB[i] = pt[i];
else if (pt[i] > m_maxBB[i])
m_maxBB[i] = pt[i];
}
}
}
template <class T>
void Volume::Voxelize(const T* const points, const unsigned int stridePoints, const unsigned int nPoints,
const int* const triangles, const unsigned int strideTriangles, const unsigned int nTriangles,
const size_t dim, const Vec3<double>& barycenter, const double (&rot)[3][3])
{
if (nPoints == 0)
{
return;
}
ComputeBB(points, stridePoints, nPoints, barycenter, rot);
double d[3] = {m_maxBB[0] - m_minBB[0], m_maxBB[1] - m_minBB[1], m_maxBB[2] - m_minBB[2]};
double r;
if (d[0] > d[1] && d[0] > d[2])
{
r = d[0];
m_dim[0] = dim;
m_dim[1] = 2 + static_cast<size_t>(dim * d[1] / d[0]);
m_dim[2] = 2 + static_cast<size_t>(dim * d[2] / d[0]);
}
else if (d[1] > d[0] && d[1] > d[2])
{
r = d[1];
m_dim[1] = dim;
m_dim[0] = 2 + static_cast<size_t>(dim * d[0] / d[1]);
m_dim[2] = 2 + static_cast<size_t>(dim * d[2] / d[1]);
}
else
{
r = d[2];
m_dim[2] = dim;
m_dim[0] = 2 + static_cast<size_t>(dim * d[0] / d[2]);
m_dim[1] = 2 + static_cast<size_t>(dim * d[1] / d[2]);
}
m_scale = r / (dim - 1);
double invScale = (dim - 1) / r;
Allocate();
m_numVoxelsOnSurface = 0;
m_numVoxelsInsideSurface = 0;
m_numVoxelsOutsideSurface = 0;
Vec3<double> p[3];
size_t i, j, k;
size_t i0, j0, k0;
size_t i1, j1, k1;
Vec3<double> boxcenter;
Vec3<double> pt;
const Vec3<double> boxhalfsize(0.5, 0.5, 0.5);
for (size_t t = 0, ti = 0; t < nTriangles; ++t, ti += strideTriangles)
{
Vec3<int> tri(triangles[ti + 0],
triangles[ti + 1],
triangles[ti + 2]);
for (int c = 0; c < 3; ++c)
{
ComputeAlignedPoint(points, tri[c] * stridePoints, barycenter, rot, pt);
p[c][0] = (pt[0] - m_minBB[0]) * invScale;
p[c][1] = (pt[1] - m_minBB[1]) * invScale;
p[c][2] = (pt[2] - m_minBB[2]) * invScale;
i = static_cast<size_t>(p[c][0] + 0.5);
j = static_cast<size_t>(p[c][1] + 0.5);
k = static_cast<size_t>(p[c][2] + 0.5);
assert(i < m_dim[0] && i >= 0 && j < m_dim[1] && j >= 0 && k < m_dim[2] && k >= 0);
if (c == 0)
{
i0 = i1 = i;
j0 = j1 = j;
k0 = k1 = k;
}
else
{
if (i < i0)
i0 = i;
if (j < j0)
j0 = j;
if (k < k0)
k0 = k;
if (i > i1)
i1 = i;
if (j > j1)
j1 = j;
if (k > k1)
k1 = k;
}
}
if (i0 > 0)
--i0;
if (j0 > 0)
--j0;
if (k0 > 0)
--k0;
if (i1 < m_dim[0])
++i1;
if (j1 < m_dim[1])
++j1;
if (k1 < m_dim[2])
++k1;
for (size_t i = i0; i < i1; ++i)
{
boxcenter[0] = (double)i;
for (size_t j = j0; j < j1; ++j)
{
boxcenter[1] = (double)j;
for (size_t k = k0; k < k1; ++k)
{
boxcenter[2] = (double)k;
int res = TriBoxOverlap(boxcenter, boxhalfsize, p[0], p[1], p[2]);
unsigned char& value = GetVoxel(i, j, k);
if (res == 1 && value == PRIMITIVE_UNDEFINED)
{
value = PRIMITIVE_ON_SURFACE;
++m_numVoxelsOnSurface;
}
}
}
}
}
FillOutsideSurface(0, 0, 0, m_dim[0], m_dim[1], 1);
FillOutsideSurface(0, 0, m_dim[2] - 1, m_dim[0], m_dim[1], m_dim[2]);
FillOutsideSurface(0, 0, 0, m_dim[0], 1, m_dim[2]);
FillOutsideSurface(0, m_dim[1] - 1, 0, m_dim[0], m_dim[1], m_dim[2]);
FillOutsideSurface(0, 0, 0, 1, m_dim[1], m_dim[2]);
FillOutsideSurface(m_dim[0] - 1, 0, 0, m_dim[0], m_dim[1], m_dim[2]);
FillInsideSurface();
}
} // namespace VHACD
#endif // VHACD_VOLUME_H