mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-20 23:23:47 +00:00
* Adjustment: Update Bullet version to 3.24.
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35de012ee7
commit
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6148 changed files with 2112532 additions and 56873 deletions
376
Engine/lib/bullet/Extras/Serialize/BlenderSerialize/bMain.cpp
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376
Engine/lib/bullet/Extras/Serialize/BlenderSerialize/bMain.cpp
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/*
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bParse
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Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "bMain.h"
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#include "bBlenderFile.h"
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#include "bDefines.h"
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#include "bChunk.h"
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#include "bDNA.h"
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using namespace bParse;
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// ----------------------------------------------------- //
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bMain::bMain(bBlenderFile *filePtr, const char *baseName, int fileVersion)
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: mFP(filePtr),
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mVersion(fileVersion),
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mName(baseName)
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{
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mData.insert(ID_SCE, bListBasePtr());
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mData.insert(ID_LI, bListBasePtr());
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mData.insert(ID_OB, bListBasePtr());
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mData.insert(ID_ME, bListBasePtr());
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mData.insert(ID_CU, bListBasePtr());
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mData.insert(ID_MB, bListBasePtr());
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mData.insert(ID_MA, bListBasePtr());
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mData.insert(ID_TE, bListBasePtr());
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mData.insert(ID_IM, bListBasePtr());
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mData.insert(ID_WV, bListBasePtr());
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mData.insert(ID_LT, bListBasePtr());
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mData.insert(ID_LA, bListBasePtr());
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mData.insert(ID_CA, bListBasePtr());
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mData.insert(ID_IP, bListBasePtr());
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mData.insert(ID_KE, bListBasePtr());
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mData.insert(ID_WO, bListBasePtr());
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mData.insert(ID_SCR, bListBasePtr());
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mData.insert(ID_VF, bListBasePtr());
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mData.insert(ID_TXT, bListBasePtr());
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mData.insert(ID_SO, bListBasePtr());
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mData.insert(ID_GR, bListBasePtr());
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mData.insert(ID_AR, bListBasePtr());
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mData.insert(ID_AC, bListBasePtr());
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mData.insert(ID_NT, bListBasePtr());
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mData.insert(ID_BR, bListBasePtr());
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mData.insert(ID_SCRIPT, bListBasePtr());
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}
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// ----------------------------------------------------- //
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bMain::~bMain()
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{
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// allocated data blocks!
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int sz = mPool.size();
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for (int i = 0; i < sz; i++)
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{
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delete[] mPool[i];
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}
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}
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// ----------------------------------------------------- //
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int bMain::getVersion()
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{
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return mVersion;
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}
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// ----------------------------------------------------- //
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const char *bMain::getName()
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{
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return mName;
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}
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// ----------------------------------------------------- //
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void bMain::addDatablock(void *allocated)
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{
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assert(allocated);
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mPool.push_back((bStructHandle *)allocated);
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}
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// ------------------------------------------------------------//
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void bMain::linkList(void *listBasePtr)
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{
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struct ListBase // local Blender::ListBase
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{
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void *first;
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void *last;
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};
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struct Link // local Blender::Link
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{
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void *next;
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void *prev;
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};
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ListBase *base = (ListBase *)listBasePtr;
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if (!base || !base->first)
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return;
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base->first = mFP->findLibPointer(base->first);
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if (!base->first)
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{
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base->last = 0;
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return;
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}
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void *prev = 0;
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Link *l = (Link *)base->first;
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while (l)
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{
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l->next = mFP->findLibPointer(l->next);
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l->prev = l->next;
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prev = l->next;
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l = (Link *)l->next;
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}
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}
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// ------------------------------------------------------------//
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bListBasePtr *bMain::getListBasePtr(int listBaseCode)
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{
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bListBasePtr *ptr = _findCode(listBaseCode);
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if (!ptr)
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return 0;
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return ptr;
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}
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// ------------------------------------------------------------//
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bListBasePtr *bMain::_findCode(int code)
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{
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bListBasePtr *lbPtr = mData.find(code);
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return lbPtr;
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}
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// ------------------------------------------------------------//
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bListBasePtr *bMain::getScene()
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{
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bListBasePtr *ptr = _findCode(ID_SCE);
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if (!ptr)
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return 0;
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return ptr;
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}
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// ------------------------------------------------------------//
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bListBasePtr *bMain::getLibrary()
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{
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bListBasePtr *ptr = _findCode(ID_LI);
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if (!ptr)
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return 0;
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return ptr;
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}
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// ------------------------------------------------------------//
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bListBasePtr *bMain::getObject()
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{
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bListBasePtr *ptr = _findCode(ID_OB);
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if (!ptr)
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return 0;
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return ptr;
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}
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// ------------------------------------------------------------//
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bListBasePtr *bMain::getMesh()
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{
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bListBasePtr *ptr = _findCode(ID_ME);
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if (!ptr)
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return 0;
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return ptr;
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}
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// ------------------------------------------------------------//
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bListBasePtr *bMain::getCurve()
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{
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bListBasePtr *ptr = _findCode(ID_CU);
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if (!ptr)
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return 0;
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return ptr;
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}
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// ------------------------------------------------------------//
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bListBasePtr *bMain::getMball()
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{
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bListBasePtr *ptr = _findCode(ID_MB);
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if (!ptr)
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return 0;
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return ptr;
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}
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// ------------------------------------------------------------//
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bListBasePtr *bMain::getMat()
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{
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bListBasePtr *ptr = _findCode(ID_MA);
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if (!ptr)
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return 0;
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return ptr;
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}
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// ------------------------------------------------------------//
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bListBasePtr *bMain::getTex()
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{
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bListBasePtr *ptr = _findCode(ID_TE);
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if (!ptr)
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return 0;
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return ptr;
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}
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// ------------------------------------------------------------//
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bListBasePtr *bMain::getImage()
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{
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bListBasePtr *ptr = _findCode(ID_IM);
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if (!ptr)
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return 0;
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return ptr;
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}
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// ------------------------------------------------------------//
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bListBasePtr *bMain::getWave()
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{
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bListBasePtr *ptr = _findCode(ID_WV);
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if (!ptr)
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return 0;
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return ptr;
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}
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// ------------------------------------------------------------//
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bListBasePtr *bMain::getLatt()
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{
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bListBasePtr *ptr = _findCode(ID_LT);
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if (!ptr)
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return 0;
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return ptr;
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}
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// ------------------------------------------------------------//
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bListBasePtr *bMain::getLamp()
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{
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bListBasePtr *ptr = _findCode(ID_LA);
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if (!ptr)
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return 0;
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return ptr;
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}
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// ------------------------------------------------------------//
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bListBasePtr *bMain::getCamera()
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{
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bListBasePtr *ptr = _findCode(ID_CA);
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if (!ptr)
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return 0;
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return ptr;
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}
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// ------------------------------------------------------------//
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bListBasePtr *bMain::getIpo()
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{
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bListBasePtr *ptr = _findCode(ID_IP);
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if (!ptr)
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return 0;
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return ptr;
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}
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// ------------------------------------------------------------//
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bListBasePtr *bMain::getKey()
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{
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bListBasePtr *ptr = _findCode(ID_KE);
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if (!ptr)
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return 0;
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return ptr;
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}
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// ------------------------------------------------------------//
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bListBasePtr *bMain::getWorld()
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{
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bListBasePtr *ptr = _findCode(ID_WO);
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if (!ptr)
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return 0;
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return ptr;
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}
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// ------------------------------------------------------------//
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bListBasePtr *bMain::getScreen()
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{
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bListBasePtr *ptr = _findCode(ID_SCR);
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if (!ptr)
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return 0;
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return ptr;
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}
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// ------------------------------------------------------------//
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bListBasePtr *bMain::getScript()
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{
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bListBasePtr *ptr = _findCode(ID_SCRIPT);
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if (!ptr)
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return 0;
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return ptr;
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}
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// ------------------------------------------------------------//
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bListBasePtr *bMain::getVfont()
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{
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bListBasePtr *ptr = _findCode(ID_VF);
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if (!ptr)
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return 0;
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return ptr;
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}
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// ------------------------------------------------------------//
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bListBasePtr *bMain::getText()
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{
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bListBasePtr *ptr = _findCode(ID_TXT);
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if (!ptr)
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return 0;
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return ptr;
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}
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// ------------------------------------------------------------//
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bListBasePtr *bMain::getSound()
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{
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bListBasePtr *ptr = _findCode(ID_SO);
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if (!ptr)
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return 0;
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return ptr;
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}
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// ------------------------------------------------------------//
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bListBasePtr *bMain::getGroup()
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{
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bListBasePtr *ptr = _findCode(ID_GR);
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if (!ptr)
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return 0;
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return ptr;
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}
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// ------------------------------------------------------------//
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bListBasePtr *bMain::getArmature()
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{
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bListBasePtr *ptr = _findCode(ID_AR);
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if (!ptr)
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return 0;
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return ptr;
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}
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// ------------------------------------------------------------//
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bListBasePtr *bMain::getAction()
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{
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bListBasePtr *ptr = _findCode(ID_AC);
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if (!ptr)
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return 0;
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return ptr;
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}
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// ------------------------------------------------------------//
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bListBasePtr *bMain::getNodetree()
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{
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bListBasePtr *ptr = _findCode(ID_NT);
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if (!ptr)
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return 0;
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return ptr;
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}
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// ------------------------------------------------------------//
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bListBasePtr *bMain::getBrush()
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{
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bListBasePtr *ptr = _findCode(ID_BR);
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if (!ptr)
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return 0;
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return ptr;
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}
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//eof
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