diff --git a/Engine/source/T3D/physics/physicsShape.cpp b/Engine/source/T3D/physics/physicsShape.cpp index a1acbb481..f08f18bb4 100644 --- a/Engine/source/T3D/physics/physicsShape.cpp +++ b/Engine/source/T3D/physics/physicsShape.cpp @@ -272,8 +272,6 @@ bool PhysicsShapeData::preload( bool server, String &errorBuffer ) if ( !Parent::preload( server, errorBuffer ) ) return false; - if( server ) return true; - // If we don't have a physics plugin active then // we have to fail completely. if ( !PHYSICSMGR )