tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.

This commit is contained in:
Azaezel 2017-12-19 16:04:46 -06:00
parent 83449bbc06
commit 491a7dcfdd
20 changed files with 70 additions and 69 deletions

View file

@ -289,7 +289,7 @@ void TerrainCellMaterial::init( TerrainBlock *block,
// The pass failed to be generated... give up.
mPasses.last().materials.clear();
mPasses.clear();
for_each( materials.begin(), materials.end(), delete_pointer() );
T3D::for_each( materials.begin(), materials.end(), T3D::delete_pointer() );
return;
}
@ -298,7 +298,7 @@ void TerrainCellMaterial::init( TerrainBlock *block,
}
// Cleanup any remaining matinfo.
for_each( materials.begin(), materials.end(), delete_pointer() );
T3D::for_each( materials.begin(), materials.end(), T3D::delete_pointer() );
// If we have attached mats then update them too.
if ( mDeferredMat )