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tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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20 changed files with 70 additions and 69 deletions
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@ -183,7 +183,7 @@ bool SceneContainer::removeObject(SceneObject* obj)
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// Remove water and physical zone types from the special vector.
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if ( obj->getTypeMask() & ( WaterObjectType | PhysicalZoneObjectType ) )
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{
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Vector<SceneObject*>::iterator iter = find( mWaterAndZones.begin(), mWaterAndZones.end(), obj );
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Vector<SceneObject*>::iterator iter = T3D::find( mWaterAndZones.begin(), mWaterAndZones.end(), obj );
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if( iter != mTerrains.end() )
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mWaterAndZones.erase_fast(iter);
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}
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@ -191,7 +191,7 @@ bool SceneContainer::removeObject(SceneObject* obj)
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// Remove terrain objects from special vector.
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if( obj->getTypeMask() & TerrainObjectType )
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{
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Vector< SceneObject* >::iterator iter = find( mTerrains.begin(), mTerrains.end(), obj );
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Vector< SceneObject* >::iterator iter = T3D::find( mTerrains.begin(), mTerrains.end(), obj );
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if( iter != mTerrains.end() )
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mTerrains.erase_fast(iter);
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}
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