tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.

This commit is contained in:
Azaezel 2017-12-19 16:04:46 -06:00
parent 83449bbc06
commit 491a7dcfdd
20 changed files with 70 additions and 69 deletions

View file

@ -183,7 +183,7 @@ bool SceneContainer::removeObject(SceneObject* obj)
// Remove water and physical zone types from the special vector.
if ( obj->getTypeMask() & ( WaterObjectType | PhysicalZoneObjectType ) )
{
Vector<SceneObject*>::iterator iter = find( mWaterAndZones.begin(), mWaterAndZones.end(), obj );
Vector<SceneObject*>::iterator iter = T3D::find( mWaterAndZones.begin(), mWaterAndZones.end(), obj );
if( iter != mTerrains.end() )
mWaterAndZones.erase_fast(iter);
}
@ -191,7 +191,7 @@ bool SceneContainer::removeObject(SceneObject* obj)
// Remove terrain objects from special vector.
if( obj->getTypeMask() & TerrainObjectType )
{
Vector< SceneObject* >::iterator iter = find( mTerrains.begin(), mTerrains.end(), obj );
Vector< SceneObject* >::iterator iter = T3D::find( mTerrains.begin(), mTerrains.end(), obj );
if( iter != mTerrains.end() )
mTerrains.erase_fast(iter);
}