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https://github.com/TorqueGameEngines/Torque3D.git
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tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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parent
83449bbc06
commit
491a7dcfdd
20 changed files with 70 additions and 69 deletions
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@ -198,7 +198,7 @@ bool PostEffectManager::_addEffect( PostEffect *effect )
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bool PostEffectManager::_removeEffect( PostEffect *effect )
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{
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// Check the end of frame list.
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EffectVector::iterator iter = find( mEndOfFrameList.begin(), mEndOfFrameList.end(), effect );
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EffectVector::iterator iter = T3D::find( mEndOfFrameList.begin(), mEndOfFrameList.end(), effect );
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if ( iter != mEndOfFrameList.end() )
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{
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mEndOfFrameList.erase( iter );
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@ -206,7 +206,7 @@ bool PostEffectManager::_removeEffect( PostEffect *effect )
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}
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// Check the diffuse list.
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iter = find( mAfterDiffuseList.begin(), mAfterDiffuseList.end(), effect );
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iter = T3D::find( mAfterDiffuseList.begin(), mAfterDiffuseList.end(), effect );
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if ( iter != mAfterDiffuseList.end() )
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{
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mAfterDiffuseList.erase( iter );
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@ -218,7 +218,7 @@ bool PostEffectManager::_removeEffect( PostEffect *effect )
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for( ; mapIter != mAfterBinMap.end(); mapIter++ )
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{
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EffectVector &effects = mapIter->value;
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iter = find( effects.begin(), effects.end(), effect );
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iter = T3D::find( effects.begin(), effects.end(), effect );
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if ( iter != effects.end() )
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{
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effects.erase( iter );
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@ -230,7 +230,7 @@ bool PostEffectManager::_removeEffect( PostEffect *effect )
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for( ; mapIter != mBeforeBinMap.end(); mapIter++ )
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{
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EffectVector &effects = mapIter->value;
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iter = find( effects.begin(), effects.end(), effect );
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iter = T3D::find( effects.begin(), effects.end(), effect );
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if ( iter != effects.end() )
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{
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effects.erase( iter );
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