tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.

This commit is contained in:
Azaezel 2017-12-19 16:04:46 -06:00
parent 83449bbc06
commit 491a7dcfdd
20 changed files with 70 additions and 69 deletions

View file

@ -1706,7 +1706,7 @@ bool clipFrustumByPolygon( const Point3F* points, U32 numPoints, const RectI& vi
// Make the output of the last iteration the
// input of this iteration.
swap( tempPolygon, clippedPolygon );
T3D::swap( tempPolygon, clippedPolygon );
numTempPolygonVertices = numClippedPolygonVertices;
// Clip our current remainder of the original polygon