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tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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20 changed files with 70 additions and 69 deletions
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@ -213,7 +213,7 @@ bool ForestData::write( const char *path )
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Vector<ForestItem>::const_iterator iter = items.begin();
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for ( ; iter != items.end(); iter++ )
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{
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U8 dataIndex = find( allDatablocks.begin(), allDatablocks.end(), iter->getData() ) - allDatablocks.begin();
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U8 dataIndex = T3D::find( allDatablocks.begin(), allDatablocks.end(), iter->getData() ) - allDatablocks.begin();
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stream.write( dataIndex );
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@ -770,7 +770,7 @@ U32 ForestData::getDatablocks( Vector<ForestItemData*> *outVector ) const
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{
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ForestItemData *data = item->getData();
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if ( find( outVector->begin(), outVector->end(), data ) != outVector->end() )
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if (T3D::find( outVector->begin(), outVector->end(), data ) != outVector->end() )
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continue;
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count++;
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