tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.

This commit is contained in:
Azaezel 2017-12-19 16:04:46 -06:00
parent 83449bbc06
commit 491a7dcfdd
20 changed files with 70 additions and 69 deletions

View file

@ -213,7 +213,7 @@ bool ForestData::write( const char *path )
Vector<ForestItem>::const_iterator iter = items.begin();
for ( ; iter != items.end(); iter++ )
{
U8 dataIndex = find( allDatablocks.begin(), allDatablocks.end(), iter->getData() ) - allDatablocks.begin();
U8 dataIndex = T3D::find( allDatablocks.begin(), allDatablocks.end(), iter->getData() ) - allDatablocks.begin();
stream.write( dataIndex );
@ -770,7 +770,7 @@ U32 ForestData::getDatablocks( Vector<ForestItemData*> *outVector ) const
{
ForestItemData *data = item->getData();
if ( find( outVector->begin(), outVector->end(), data ) != outVector->end() )
if (T3D::find( outVector->begin(), outVector->end(), data ) != outVector->end() )
continue;
count++;