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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 19:53:48 +00:00
Proposed fix for Issue #1951. Checked with IP4. IP6 should work as wel but not checked yet.
This commit is contained in:
parent
8684cd1a65
commit
49130dbd71
1 changed files with 22 additions and 13 deletions
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@ -809,7 +809,7 @@ NetSocket Net::openConnectTo(const char *addressString)
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error = Net::WrongProtocolType;
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}
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if (error != NoError || error == NeedHostLookup)
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if (error == NoError || error == NeedHostLookup)
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{
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handleFd = openSocket();
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}
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@ -823,13 +823,16 @@ NetSocket Net::openConnectTo(const char *addressString)
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if (socketFd != InvalidSocketHandle)
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{
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setBlocking(handleFd, false);
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if (::connect(socketFd, (struct sockaddr *)&ipAddr, sizeof(ipAddr)) == -1 &&
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errno != EINPROGRESS)
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if (::connect(socketFd, (struct sockaddr *)&ipAddr, sizeof(ipAddr)) == -1)
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{
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Con::errorf("Error connecting %s: %s",
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addressString, strerror(errno));
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closeSocket(handleFd);
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handleFd = NetSocket::INVALID;
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Net::Error err = PlatformNetState::getLastError();
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if (err != Net::WouldBlock)
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{
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Con::errorf("Error connecting to %s: %u",
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addressString, err);
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closeSocket(handleFd);
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handleFd = NetSocket::INVALID;
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}
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}
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}
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else
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@ -849,14 +852,20 @@ NetSocket Net::openConnectTo(const char *addressString)
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sockaddr_in6 ipAddr6;
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NetAddressToIPSocket6(&address, &ipAddr6);
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SOCKET socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, false, true);
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if (::connect(socketFd, (struct sockaddr *)&ipAddr6, sizeof(ipAddr6)) == -1 &&
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errno != EINPROGRESS)
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if (socketFd != InvalidSocketHandle)
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{
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setBlocking(handleFd, false);
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Con::errorf("Error connecting %s: %s",
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addressString, strerror(errno));
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closeSocket(handleFd);
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handleFd = NetSocket::INVALID;
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if (::connect(socketFd, (struct sockaddr *)&ipAddr6, sizeof(ipAddr6)) == -1)
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{
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Net::Error err = PlatformNetState::getLastError();
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if (err != Net::WouldBlock)
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{
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Con::errorf("Error connecting to %s: %u",
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addressString, err);
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closeSocket(handleFd);
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handleFd = NetSocket::INVALID;
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}
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}
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}
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else
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{
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