diff --git a/Engine/source/platformWin32/winDInputDevice.cpp b/Engine/source/platformWin32/winDInputDevice.cpp index 992a88194..a8b6ffea5 100644 --- a/Engine/source/platformWin32/winDInputDevice.cpp +++ b/Engine/source/platformWin32/winDInputDevice.cpp @@ -66,7 +66,8 @@ DInputDevice::DInputDevice( const DIDEVICEINSTANCE* dii ) switch ( GET_DIDEVICE_TYPE( mDeviceInstance.dwDevType ) ) { // [rene, 12/09/2008] why do we turn a gamepad into a joystick here? - + + case DI8DEVTYPE_DRIVING: case DI8DEVTYPE_GAMEPAD: case DI8DEVTYPE_JOYSTICK: deviceTypeName = "joystick";