mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-09 07:20:40 +00:00
replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :)
This commit is contained in:
parent
2844ab6912
commit
489106ae5e
19 changed files with 3 additions and 26 deletions
|
|
@ -213,9 +213,6 @@ void TSShapeAlloc::checkGuard()
|
|||
bool check32 = checkGuard32();
|
||||
bool check16 = checkGuard16();
|
||||
bool check8 = checkGuard8();
|
||||
TORQUE_UNUSED(check32);
|
||||
TORQUE_UNUSED(check16);
|
||||
TORQUE_UNUSED(check8);
|
||||
AssertFatal(check32,avar("TSShapeAlloc::checkGuard32: found %i, wanted %i",getSaveGuard32(),getPrevGuard32()));
|
||||
AssertFatal(check16,avar("TSShapeAlloc::checkGuard16: found %i, wanted %i",getSaveGuard16(),getPrevGuard16()));
|
||||
AssertFatal(check8 ,avar("TSShapeAlloc::checkGuard8: found %i, wanted %i",getSaveGuard8() ,getPrevGuard8()));
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue